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DM300Sprite Member List

This is the complete list of members for DM300Sprite, including all inherited members.

add(State state)CharSprite
animCallbackCharSpriteprotected
Attack(int cell)CharSpritevirtual
Attack(int cell, Callback *callback)CharSpritevirtual
attackCharSpriteprotected
blood()DM300Spriteinlinevirtual
bloodBurstA(PointF from, int damage)CharSprite
bottomEmitter()CharSprite
BURNING enum valueCharSprite
burningCharSpriteprotected
burst(int color, int n)CharSprite
centerEmitter()CharSprite
chCharSprite
CharSprite()CharSprite
DEFAULTCharSpritestatic
Die()CharSpritevirtual
dieCharSpriteprotected
DM300Sprite()DM300Sprite
emitter()CharSprite
emoCharSpriteprotected
fall()MobSprite
flash()CharSpriteinline
FROZEN enum valueCharSprite
haloCharSpriteprotected
hideAlert()CharSprite
hideSleep()CharSprite
iceBlockCharSpriteprotected
Idle()CharSprite
idleCharSpriteprotected
ILLUMINATED enum valueCharSprite
interruptMotion()CharSprite
INVISIBLE enum valueCharSprite
isMovingCharSprite
jump(int from, int to, Callback *callback)CharSprite
kill()CharSpritevirtual
LEVITATING enum valueCharSprite
levitationCharSpriteprotected
link(Char *ch)CharSprite
motionCharSpriteprotected
move(int from, int to)CharSpritevirtual
NEGATIVECharSpritestatic
NEUTRALCharSpritestatic
onComplete(Animation *anim)DM300Spritevirtual
CharSprite::onComplete(Tweener *tweener)CharSpritevirtual
Operate(int cell)CharSprite
operateCharSpriteprotected
PARALYSED enum valueCharSprite
place(int cell)CharSpriteinlinevirtual
POSITIVECharSpritestatic
remove(State state)CharSprite
runCharSpriteprotected
showAlert()CharSprite
showSleep()CharSprite
showStatus(int color, const std::string text,...)CharSprite
sleepingCharSpriteprotected
State enum nameCharSprite
turnTo(int from, int to)CharSprite
update()MobSpritevirtual
WARNINGCharSpritestatic
worldToCamera(int cell)CharSprite
Zap(int cell)CharSprite
zapCharSpriteprotected