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SewerLevel Member List
This is the complete list of members for
SewerLevel
, including all inherited members.
addVisuals
(Scene *scene)
Level
adjacent
(int a, int b)
Level
static
adjustPos
(int pos)
Level
assignRoomType
()
RegularLevel
protected
avoid
Level
static
blobs
Level
build
()
RegularLevel
protected
virtual
CHASM
enum value
Level
clear
()
Level
color1
Level
color2
Level
create
()
Level
createItems
()
SewerLevel
protected
virtual
createMobs
()
SewerLevel
protected
virtual
decorate
()
SewerLevel
protected
virtual
destroy
(int pos)
Level
discoverable
Level
static
distance
(int a, int b)
Level
static
drop
(Item *item, int cell)
Level
entrance
Level
exit
Level
Feeling
enum name
Level
feeling
Level
fieldOfView
Level
static
flamable
Level
static
getClassName
()
SewerLevel
inline
virtual
GRASS
enum value
Level
grass
()
SewerLevel
protected
virtual
heaps
Level
HEIGHT
Level
static
initRooms
()
RegularLevel
protected
joinRooms
(Room *r, Room *n)
RegularLevel
protected
LENGTH
Level
static
Level
()
Level
loadedMapSize
Level
static
losBlocking
Level
static
map
Level
mapped
Level
maxRoomSize
RegularLevel
protected
minRoomSize
RegularLevel
protected
mobPress
(Mob *mob)
Level
mobs
Level
NEIGHBOURS4
Level
static
NEIGHBOURS8
Level
static
NEIGHBOURS9
Level
static
nMobs
()
RegularLevel
virtual
NONE
enum value
Level
nTraps
()
RegularLevel
protected
paint
()
RegularLevel
protected
paintDoors
(Room *r)
RegularLevel
protected
paintGrass
()
RegularLevel
protected
paintWater
()
RegularLevel
protected
passable
Level
static
pit
Level
static
pitCell
()
Level
pitRoomNeeded
Level
protected
static
placeTraps
()
RegularLevel
protected
plant
(Plant::Seed *seed, int pos)
Level
plants
Level
press
(int cell, Char *ch)
Level
randomDestination
()
Level
randomDropCell
()
RegularLevel
protected
randomRespawnCell
()
Level
randomRoom
(Room::Type type, int tries)
RegularLevel
protected
RegularLevel
()
RegularLevel
reset
()
Level
resizingNeeded
Level
static
restoreFromBundle
(Bundle *bundle)
RegularLevel
virtual
room
(int pos)
RegularLevel
roomEntrance
RegularLevel
protected
roomExit
RegularLevel
protected
rooms
RegularLevel
protected
secret
Level
static
secretDoors
RegularLevel
set
(int cell, int terrain)
Level
static
solid
Level
static
specials
RegularLevel
protected
split
(Rect rect)
RegularLevel
protected
storeInBundle
(Bundle *bundle)
RegularLevel
virtual
tileDesc
(int tile)
Level
tileName
(int tile)
Level
tilesTex
()
SewerLevel
virtual
TIME_TO_RESPAWN
Level
protected
static
trapChances
()
RegularLevel
protected
tunnelTile
()
Level
updateFieldOfView
(Char *c)
Level
uproot
(int pos)
Level
viewDistance
Level
visited
Level
WATER
enum value
Level
water
()
SewerLevel
protected
virtual
waterTex
()
SewerLevel
virtual
weakFloorCreated
Level
protected
static
WIDTH
Level
static
~Level
()
Level
virtual
~RegularLevel
()
RegularLevel
virtual
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