8 static const float SPAWN_DELAY;
31 std::string(
"A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. ") +
32 std::string(
"Being an ethereal entity, it is very hard to hit with a regular weapon.");
int pos
Definition char.h:29
Char()
Definition char.cpp:34
Definition charsprite.h:13
int target
Definition mob.h:58
AiState * WANDERING
Definition mob.h:48
Mob()
Definition mob.cpp:17
AiState * state
Definition mob.h:51
virtual String description()
Definition wraith.h:29
virtual void storeInBundle(Bundle *bundle)
Definition wraith.cpp:33
virtual std::string getClassName()
Definition wraith.h:15
static Mob * CreateWraith()
Definition wraith.cpp:28
virtual String defenseVerb()
Definition wraith.h:25
void adjustStats(int level)
Definition wraith.cpp:51
virtual int damageRoll()
Definition wraith.cpp:46
virtual int attackSkill(Char *target)
Definition wraith.h:23
Wraith()
Definition wraith.cpp:12
virtual CharSprite * Sprite()
Definition wraith.cpp:23
static Wraith * spawnAt(int pos)
Definition wraith.cpp:70
static void spawnAround(int pos)
Definition wraith.cpp:58
virtual void restoreFromBundle(Bundle *bundle)
Definition wraith.cpp:39
virtual boolean reset()
Definition wraith.h:27
std::string String
Definition typedefine.h:8