26 Key*
getKey(
const std::string& kind,
int depth);
34 static const std::string WEAPON;
35 static const std::string ARMOR;
36 static const std::string RING1;
37 static const std::string RING2;
39 std::vector<Item*> _items;
void identify()
Definition belongings.cpp:115
Item * randomUnequipped()
Definition belongings.cpp:43
void resurrect(int depth)
Definition belongings.cpp:48
void countIronKeys()
Definition belongings.cpp:100
Belongings(Hero *owner)
Definition belongings.cpp:17
Ring * ring1
Definition belongings.h:21
Ring * ring2
Definition belongings.h:22
Armor * armor
Definition belongings.h:20
Bag * backpack
Definition belongings.h:18
static const int BACKPACK_SIZE
Definition belongings.h:16
KindOfWeapon * weapon
Definition belongings.h:19
Item * getItem(const std::string &itemClass)
Definition belongings.cpp:32
Key * getKey(const std::string &kind, int depth)
Definition belongings.cpp:87
Definition kindofweapon.h:5