#include <belongings.h>
◆ Belongings()
| Belongings::Belongings |
( |
Hero * | owner | ) |
|
◆ countIronKeys()
| void Belongings::countIronKeys |
( |
| ) |
|
◆ getItem()
| Item * Belongings::getItem |
( |
const std::string & | itemClass | ) |
|
◆ getKey()
| Key * Belongings::getKey |
( |
const std::string & | kind, |
|
|
int | depth ) |
◆ identify()
| void Belongings::identify |
( |
| ) |
|
◆ randomUnequipped()
| Item * Belongings::randomUnequipped |
( |
| ) |
|
◆ resurrect()
| void Belongings::resurrect |
( |
int | depth | ) |
|
◆ armor
◆ backpack
| Bag* Belongings::backpack |
◆ BACKPACK_SIZE
| const int Belongings::BACKPACK_SIZE = 19 |
|
static |
◆ ring1
◆ ring2
◆ weapon
The documentation for this class was generated from the following files: