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bloodparticle.h
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1#pragma once
2
3#include "pixelparticle.h"
4#include "emitter.h"
5
6class BloodParticle :public Shrinking{
7public:
8 static Emitter::Factory* FACTORY;
9
11
12 void reset(float x, float y);
13
14 virtual void update();
15};
void reset(float x, float y)
Definition bloodparticle.cpp:32
BloodParticle()
Definition bloodparticle.cpp:21
static Emitter::Factory * FACTORY
Definition bloodparticle.h:8
virtual void update()
Definition bloodparticle.cpp:47