13class CharSprite :
public MovieClip,
public Tweener::Listener,
public MovieClip::Listener{
22 static const float MOVE_INTERVAL;
23 static const float FLASH_INTERVAL;
26 Callback* jumpCallback;
30 class JumpTweener :
public Tweener{
39 JumpTweener(Visual* visual,
PointF pos,
float height,
float time)
40 :Tweener(visual, time)
42 this->visual = visual;
43 start = visual->point();
46 this->height = height;
49 virtual void updateValues(
float progress);
84 void turnTo(
int from,
int to);
87 void showStatus(
int color,
const std::string text, ...);
91 virtual void move(
int from,
int to);
94 virtual void Attack(
int cell);
95 virtual void Attack(
int cell, Callback* callback);
98 void jump(
int from,
int to, Callback* callback);
104 void burst(
int color,
int n);
107 virtual int blood() {
return 0xFFBB0000; }
108 void flash() { ra = ba = ga = 1.0f; flashTime = FLASH_INTERVAL; }
void Idle()
Definition charsprite.cpp:105
bool sleeping
Definition charsprite.h:79
static const int NEGATIVE
Definition charsprite.h:17
Animation * operate
Definition charsprite.h:64
void add(State state)
Definition charsprite.cpp:226
TorchHalo * halo
Definition charsprite.h:75
virtual int blood()
Definition charsprite.h:107
void Zap(int cell)
Definition charsprite.cpp:157
virtual void move(int from, int to)
Definition charsprite.cpp:110
virtual void Die()
Definition charsprite.cpp:175
void showSleep()
Definition charsprite.cpp:338
static const int NEUTRAL
Definition charsprite.h:19
Callback * animCallback
Definition charsprite.h:68
Animation * idle
Definition charsprite.h:61
void turnTo(int from, int to)
Definition charsprite.cpp:59
Animation * die
Definition charsprite.h:66
IceBlock * iceBlock
Definition charsprite.h:74
void flash()
Definition charsprite.h:108
EmoIcon * emo
Definition charsprite.h:77
void showStatus(int color, const std::string text,...)
Definition charsprite.cpp:83
void Operate(int cell)
Definition charsprite.cpp:151
virtual void update()
Definition charsprite.cpp:298
static const int POSITIVE
Definition charsprite.h:16
virtual void kill()
Definition charsprite.cpp:387
virtual void Attack(int cell)
Definition charsprite.cpp:138
void remove(State state)
Definition charsprite.cpp:257
Emitter * bottomEmitter()
Definition charsprite.cpp:200
Animation * attack
Definition charsprite.h:63
static const int DEFAULT
Definition charsprite.h:15
CharSprite()
Definition charsprite.cpp:21
void hideAlert()
Definition charsprite.cpp:378
Emitter * levitation
Definition charsprite.h:72
Tweener * motion
Definition charsprite.h:69
void link(Char *ch)
Definition charsprite.cpp:48
Animation * zap
Definition charsprite.h:65
PointF worldToCamera(int cell)
Definition charsprite.cpp:73
void showAlert()
Definition charsprite.cpp:363
Animation * run
Definition charsprite.h:62
Emitter * centerEmitter()
Definition charsprite.cpp:193
void hideSleep()
Definition charsprite.cpp:354
void jump(int from, int to, Callback *callback)
Definition charsprite.cpp:163
bool isMoving
Definition charsprite.h:57
virtual void onComplete(Tweener *tweener)
Definition charsprite.cpp:398
Emitter * burning
Definition charsprite.h:71
static const int WARNING
Definition charsprite.h:18
virtual void place(int cell)
Definition charsprite.h:83
Char * ch
Definition charsprite.h:56
void burst(int color, int n)
Definition charsprite.cpp:207
void bloodBurstA(PointF from, int damage)
Definition charsprite.cpp:215
Emitter * emitter()
Definition charsprite.cpp:186
State
Definition charsprite.h:52
@ INVISIBLE
Definition charsprite.h:53
@ PARALYSED
Definition charsprite.h:53
@ BURNING
Definition charsprite.h:53
@ LEVITATING
Definition charsprite.h:53
@ ILLUMINATED
Definition charsprite.h:53
@ FROZEN
Definition charsprite.h:53
void interruptMotion()
Definition charsprite.cpp:130
glm::vec2 PointF
Definition define.h:7