#include "glm/glm.hpp"#include <glm/gtc/matrix_transform.hpp>#include <string>

Go to the source code of this file.
Classes | |
| class | Assets |
| class | Challenges |
Macros | |
| #define | INT_MAX_VALUE 0x3FFFFFFF |
Typedefs | |
| typedef glm::vec2 | PointF |
| typedef glm::ivec2 | Point |
| typedef glm::mat4 | Matrix |
| typedef glm::vec4 | RectF |
| typedef glm::ivec4 | Rect |
| typedef unsigned char | byte |
| typedef unsigned short | Uint16 |
| #define INT_MAX_VALUE 0x3FFFFFFF |
| typedef unsigned char byte |
| typedef glm::mat4 Matrix |
| typedef glm::ivec2 Point |
| typedef glm::vec2 PointF |
| typedef glm::ivec4 Rect |
| typedef glm::vec4 RectF |
| typedef unsigned short Uint16 |