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Amulet Class Reference

#include <items.h>

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Public Member Functions

 Amulet ()
 
 CLASSNAME (Amulet)
 
virtual void actions (Hero *hero, std::vector< std::string > &actions)
 
virtual void execute (Hero *hero, std::string action)
 
virtual bool doPickUp (Hero *hero)
 
virtual boolean isIdentified ()
 
virtual boolean isUpgradable ()
 
virtual String info ()
 
- Public Member Functions inherited from Item
 CLASSNAME (Item)
 
 CLASSOBJECT (Item)
 
 Item ()
 
virtual void doDrop (Hero *hero)
 
virtual void doThrow (Hero *hero)
 
virtual std::string toString ()
 
virtual std::string Name ()
 
std::string trueName ()
 
int Image ()
 
Itemdetach (Bag *container)
 
ItemdetachAll (Bag *container)
 
virtual ItemSprite::Glowingglowing ()
 
virtual void storeInBundle (Bundle *bundle)
 
virtual void restoreFromBundle (Bundle *bundle)
 
virtual bool isEquipped (Hero *hero)
 
virtual int effectiveLevel ()
 
virtual std::string desc ()
 
virtual int price ()
 
int Quantity ()
 
void Quantity (int value)
 
virtual void cast (Hero *user, int dst)
 
virtual void getBroken ()
 
bool isBroken ()
 
virtual void fix ()
 
virtual int maxDurability (int lvl)
 
int maxDurability ()
 
int visiblyUpgraded ()
 
virtual Itemidentify ()
 
virtual Itemrandom ()
 
virtual void Level (int value)
 
int Level ()
 
virtual boolean collect (Bag *container)
 
void use ()
 
void updateQuickslot ()
 
virtual Itemupgrade ()
 
virtual Itemdegrade ()
 
Itemdegrade (int n)
 
int considerState (int price)
 
void polish ()
 
std::string status ()
 
- Public Member Functions inherited from Object
virtual std::string getObject ()=0
 

Additional Inherited Members

- Static Public Member Functions inherited from Item
static void evoke (Hero *hero)
 
static ItemVirtual (const std::string &cl)
 
- Public Attributes inherited from Item
std::string defaultAction
 
std::string name = "smth"
 
int image = 0
 
bool stackable = false
 
bool levelKnown = false
 
bool cursed
 
bool cursedKnown
 
bool unique = false
 
int quantity
 
- Static Public Attributes inherited from Item
static HerocurUser
 
static ItemcurItem
 
- Protected Member Functions inherited from Item
virtual void onThrow (int cell)
 
virtual void onDetach ()
 
- Static Protected Attributes inherited from Item
static const float TIME_TO_THROW = 1.0f
 
static const float TIME_TO_PICK_UP = 1.0f
 
static const float TIME_TO_DROP = 0.5f
 
static const std::string AC_DROP = "lang.item_drop"
 
static const std::string AC_THROW = "lang.item_throw"
 
static CellSelector::Listenerthrower = new CellSelectorListenerNew()
 

Constructor & Destructor Documentation

◆ Amulet()

Amulet::Amulet ( )
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Member Function Documentation

◆ actions()

void Amulet::actions ( Hero * hero,
std::vector< std::string > & actions )
virtual

Reimplemented from Item.

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◆ CLASSNAME()

Amulet::CLASSNAME ( Amulet )
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◆ doPickUp()

bool Amulet::doPickUp ( Hero * hero)
virtual

Reimplemented from Item.

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◆ execute()

void Amulet::execute ( Hero * hero,
std::string action )
virtual

Reimplemented from Item.

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◆ info()

virtual String Amulet::info ( )
inlinevirtual

Reimplemented from Item.

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◆ isIdentified()

virtual boolean Amulet::isIdentified ( )
inlinevirtual

Reimplemented from Item.

◆ isUpgradable()

virtual boolean Amulet::isUpgradable ( )
inlinevirtual

Reimplemented from Item.


The documentation for this class was generated from the following files: