#include <armor.h>
◆ Glyph()
◆ checkOwner()
◆ getClassName()
| virtual std::string Armor::Glyph::getClassName |
( |
| ) |
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inlinevirtual |
◆ glowing()
◆ name()
| virtual String Armor::Glyph::name |
( |
const String & | armorName | ) |
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inlinevirtual |
Reimplemented in Affection, AntiEntropy, AutoRepair, Bounce, Displacement, Entanglement, Metabolism, Multiplicity, Potential, Stench, and Viscosity.
◆ proc()
| virtual int Armor::Glyph::proc |
( |
Armor * | armor, |
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Char * | attacker, |
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Char * | defender, |
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int | damage ) |
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pure virtual |
Implemented in Affection, AntiEntropy, AutoRepair, Bounce, Displacement, Entanglement, Metabolism, Multiplicity, Potential, Stench, and Viscosity.
◆ random()
◆ restoreFromBundle()
| virtual void Armor::Glyph::restoreFromBundle |
( |
Bundle * | bundle | ) |
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inlinevirtual |
◆ storeInBundle()
| virtual void Armor::Glyph::storeInBundle |
( |
Bundle * | bundle | ) |
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inlinevirtual |
The documentation for this class was generated from the following files: