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Bleeding Member List

This is the complete list of members for Bleeding, including all inherited members.

act()Bleedingvirtual
Actor()Actor
add(Actor *actor)Actorstatic
addDelayed(Actor *actor, float delay)Actorstatic
affect(Char *target, const std::string &buffClass)Buffstatic
affect(Char *target, const std::string &buffClass, float duration)Buffstatic
allActorstatic
append(Char *target, const std::string &buff)Buffstatic
append(Char *target, const std::string &buffClass, float duration)Buffstatic
attachTo(Char *target)Buffvirtual
Buff()Buff
CLASSNAME(Bleeding)Bleeding
CLASSOBJECT(Bleeding)Bleeding
clear()Actorstatic
cooldown()Actorinlineprotected
detach()Buffvirtual
detach(Buff *buff)Buffstatic
detach(Char *target, const std::string &cl)Buffstatic
diactivate()Actorinlineprotected
findById(int id)Actorstatic
findChar(int pos)Actorstatic
fixTime()Actorstatic
freeCell(int pos)Actorstatic
getObject()=0Objectpure virtual
icon()Bleedingvirtual
Id()Actor
init()Actorstatic
levelBleedingprotected
next()Actorinline
occupyCell(Char *ch)Actorstatic
onAdd()Actorinlineprotectedvirtual
onRemove()Actorinlineprotectedvirtual
postpone(float time)Actorprotected
process()Actorstatic
prolong(Char *target, const std::string &buffClass, float duration)Buffstatic
remove(Actor *actor)Actorstatic
restoreFromBundle(Bundle *bundle)Bleedingvirtual
set(int level)Bleedinginline
spend(float time)Actorinlineprotectedvirtual
storeInBundle(Bundle *bundle)Bleedingvirtual
targetBuff
TICKActorstatic
toString()Bleedinginlinevirtual