#include <actor.h>
◆ Actor()
◆ act()
| virtual bool Actor::act |
( |
| ) |
|
|
protectedpure virtual |
Implemented in Barkskin, Bleeding, Blob, Buff, BuffPoison, Burning, Char, DM300, Earthroot::Armor, FlavourBuff, Goo, Hero, Hunger, Mob, Ooze, Pushing, Regeneration, Ring::RingBuff, Shadows, Shopkeeper, Spinner, Sungrass::Health, Viscosity::DeferedDamage, Wand::Charger, WandOfFlock::Sheep, Yog::BurningFist, and Yog::RottingFist.
◆ add()
| void Actor::add |
( |
Actor * | actor | ) |
|
|
static |
◆ addDelayed()
| void Actor::addDelayed |
( |
Actor * | actor, |
|
|
float | delay ) |
|
static |
◆ clear()
◆ cooldown()
| float Actor::cooldown |
( |
| ) |
|
|
inlineprotected |
◆ diactivate()
| void Actor::diactivate |
( |
| ) |
|
|
inlineprotected |
◆ findById()
| Actor * Actor::findById |
( |
int | id | ) |
|
|
static |
◆ findChar()
| Char * Actor::findChar |
( |
int | pos | ) |
|
|
static |
◆ fixTime()
◆ freeCell()
| void Actor::freeCell |
( |
int | pos | ) |
|
|
static |
◆ Id()
◆ init()
◆ next()
◆ occupyCell()
| void Actor::occupyCell |
( |
Char * | ch | ) |
|
|
static |
◆ onAdd()
| virtual void Actor::onAdd |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ onRemove()
| virtual void Actor::onRemove |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ postpone()
| void Actor::postpone |
( |
float | time | ) |
|
|
protected |
◆ process()
◆ remove()
| void Actor::remove |
( |
Actor * | actor | ) |
|
|
static |
◆ restoreFromBundle()
| void Actor::restoreFromBundle |
( |
Bundle * | bundle | ) |
|
|
virtual |
Reimplemented in Bleeding, Blob, Brute, BuffPoison, Burning, Char, Charm, Earthroot::Armor, Hunger, King, Mimic, MirrorImage, Mob, Shadows, Sungrass::Health, Swarm, Terror, Viscosity::DeferedDamage, and Wraith.
◆ spend()
| virtual void Actor::spend |
( |
float | time | ) |
|
|
inlineprotectedvirtual |
◆ storeInBundle()
| void Actor::storeInBundle |
( |
Bundle * | bundle | ) |
|
|
virtual |
Reimplemented in Bleeding, Blob, BuffPoison, Burning, Char, Charm, Earthroot::Armor, Hunger, King, Mimic, MirrorImage, Mob, Shadows, Sungrass::Health, Swarm, Terror, Viscosity::DeferedDamage, and Wraith.
◆ all
◆ TICK
| const int Actor::TICK = 1 |
|
static |
The documentation for this class was generated from the following files: