#include <buffindicator.h>
◆ BuffIndicator()
| BuffIndicator::BuffIndicator |
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Char * | ch | ) |
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◆ createChildren()
| void BuffIndicator::createChildren |
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◆ destroy()
| void BuffIndicator::destroy |
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◆ layout()
| void BuffIndicator::layout |
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protectedvirtual |
◆ refreshHero()
| void BuffIndicator::refreshHero |
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◆ AMOK
| const int BuffIndicator::AMOK = 9 |
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◆ ARMOR
| const int BuffIndicator::ARMOR = 20 |
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◆ BARKSKIN
| const int BuffIndicator::BARKSKIN = 24 |
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◆ BLEEDING
| const int BuffIndicator::BLEEDING = 26 |
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◆ BLINDNESS
| const int BuffIndicator::BLINDNESS = 16 |
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◆ COMBO
| const int BuffIndicator::COMBO = 17 |
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◆ CRIPPLE
| const int BuffIndicator::CRIPPLE = 23 |
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◆ DEFERRED
| const int BuffIndicator::DEFERRED = 28 |
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◆ FIRE
| const int BuffIndicator::FIRE = 2 |
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◆ FROST
| const int BuffIndicator::FROST = 15 |
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◆ FURY
| const int BuffIndicator::FURY = 18 |
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◆ HEALING
| const int BuffIndicator::HEALING = 19 |
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◆ HEART
| const int BuffIndicator::HEART = 21 |
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◆ HUNGER
| const int BuffIndicator::HUNGER = 5 |
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◆ IMMUNITY
| const int BuffIndicator::IMMUNITY = 25 |
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◆ INVISIBLE
| const int BuffIndicator::INVISIBLE = 12 |
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◆ LEVITATION
| const int BuffIndicator::LEVITATION = 1 |
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◆ LIGHT
| const int BuffIndicator::LIGHT = 22 |
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◆ MARK
| const int BuffIndicator::MARK = 27 |
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◆ MIND_VISION
| const int BuffIndicator::MIND_VISION = 0 |
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◆ NONE
| const int BuffIndicator::NONE = -1 |
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◆ OOZE
| const int BuffIndicator::OOZE = 8 |
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◆ PARALYSIS
| const int BuffIndicator::PARALYSIS = 4 |
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◆ POISON
| const int BuffIndicator::POISON = 3 |
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◆ RAGE
| const int BuffIndicator::RAGE = 30 |
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◆ ROOTS
| const int BuffIndicator::ROOTS = 11 |
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◆ SACRIFICE
| const int BuffIndicator::SACRIFICE = 31 |
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◆ SHADOWS
| const int BuffIndicator::SHADOWS = 13 |
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◆ SIZE
| const int BuffIndicator::SIZE = 7 |
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◆ SLOW
| const int BuffIndicator::SLOW = 7 |
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◆ STARVATION
| const int BuffIndicator::STARVATION = 6 |
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◆ TERROR
| const int BuffIndicator::TERROR = 10 |
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◆ VERTIGO
| const int BuffIndicator::VERTIGO = 29 |
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◆ WEAKNESS
| const int BuffIndicator::WEAKNESS = 14 |
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The documentation for this class was generated from the following files: