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Char Member List

This is the complete list of members for Char, including all inherited members.

act()Charprotectedvirtual
Actor()Actor
add(Buff *buff)Char
Actor::add(Actor *actor)Actorstatic
addDelayed(Actor *actor, float delay)Actorstatic
allActorstatic
attack(Char *enemy)Char
attackProc(Char *enemy, int damage)Charinlinevirtual
attackSkill(Char *target)Charinlinevirtual
baseSpeedCharprotected
buff(const std::string &c)Char
Buffs(const std::string &c, std::set< Buff * > &re)Char
buffsChar
buffSet(const std::string &c)Char
Char()Char
CLASSOBJECT(Char)Char
clear()Actorstatic
cooldown()Actorinlineprotected
damage(int dmg, const std::string &src)Charvirtual
damageRoll()Charinlinevirtual
defenseProc(Char *enemy, int damage)Charinlinevirtual
defenseSkill(Char *enemy)Charinlinevirtual
defenseVerb()Charinlinevirtual
destroy()Char
diactivate()Actorinlineprotected
die(const std::string &src)Charvirtual
distance(Char *other)Char
dr()Charinlinevirtual
findById(int id)Actorstatic
findChar(int pos)Actorstatic
fixTime()Actorstatic
flyingChar
freeCell(int pos)Actorstatic
getObject()=0Objectpure virtual
hit(Char *attacker, Char *defender, bool magic)Charstatic
HPChar
HTChar
Id()Actor
immunities()Char
immunitiesContain(const std::string &cls)Char
init()Actorstatic
invisibleChar
isAlive()Charinline
isCharmedBy(Char *ch)Char
move(int step)Charvirtual
nameChar
next()Actorinline
occupyCell(Char *ch)Actorstatic
onAdd()Actorinlineprotectedvirtual
onAttackComplete()Charinline
onMotionComplete()Charinline
onOperateComplete()Charinline
onRemove()Charprotectedvirtual
paralysedChar
posChar
postpone(float time)Actorprotected
process()Actorstatic
remove(Buff *buff)Char
remove(const std::string &buffClass)Char
Actor::remove(Actor *actor)Actorstatic
resistances()Char
restoreFromBundle(Bundle *bundle)Charvirtual
rootedChar
speed()Char
spend(float time)Charprotectedvirtual
spriteChar
stealth()Charinlinevirtual
storeInBundle(Bundle *bundle)Charvirtual
TICKActorstatic
TXT_DEFEATCharprotectedstatic
TXT_HITCharprotectedstatic
TXT_KILLCharprotectedstatic
updateSpriteState()Char
viewDistanceChar