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CurareDart Member List
This is the complete list of members for
CurareDart
, including all inherited members.
AC_DROP
Item
protected
static
AC_EQUIP
EquipableItem
static
AC_THROW
Item
protected
static
AC_UNEQUIP
EquipableItem
static
ACCURACY
enum value
Weapon
actions
(Hero *hero, std::vector< std::string > &actions)
MissileWeapon
virtual
activate
(Hero *hero)
KindOfWeapon
inline
virtual
ACU
Weapon
acuracyFactor
(Hero *hero)
Weapon
virtual
cast
(Hero *user, int dst)
EquipableItem
virtual
CLASSNAME
(Item)
Item
CLASSOBJECT
(Item)
Item
collect
(Bag *container)
Item
virtual
considerState
(int price)
Item
Create
()
CurareDart
inline
static
CurareDart
()
CurareDart
CurareDart
(int number)
CurareDart
curItem
Item
static
cursed
Item
cursedKnown
Item
curUser
Item
static
damageRoll
(Hero *owner)
Weapon
virtual
defaultAction
Item
degrade
()
Item
inline
virtual
degrade
(int n)
Item
inline
desc
()
CurareDart
inline
virtual
detach
(Bag *container)
Item
detachAll
(Bag *container)
Item
DLY
Weapon
doDrop
(Hero *hero)
EquipableItem
virtual
doEquip
(Hero *hero)
MissileWeapon
virtual
doPickUp
(Hero *hero)
Item
virtual
doThrow
(Hero *hero)
Item
virtual
doUnequip
(Hero *hero, bool collect, bool single)
KindOfWeapon
virtual
EquipableItem::doUnequip
(Hero *hero, bool collect)
EquipableItem
virtual
DURATION
CurareDart
static
effectiveLevel
()
Item
virtual
enchant
(Enchantment *ench)
Weapon
enchant
()
Weapon
enchantment
Weapon
protected
equipCursed
(Hero *hero)
EquipableItem
protected
static
evoke
(Hero *hero)
Item
static
execute
(Hero *hero, std::string action)
EquipableItem
virtual
fix
()
Item
virtual
getBroken
()
Item
inline
virtual
getClassName
()
CurareDart
inline
virtual
getObject
()=0
Object
pure virtual
glowing
()
Weapon
virtual
identify
()
Item
virtual
Image
()
Item
image
Item
Imbue
enum name
Weapon
imbue
Weapon
info
()
MissileWeapon
virtual
isBroken
()
Item
inline
isEnchanted
()
Weapon
inline
isEquipped
(Hero *hero)
KindOfWeapon
virtual
isIdentified
()
MissileWeapon
inline
virtual
isUpgradable
()
MissileWeapon
inline
virtual
Item
()
Item
Level
(int value)
Item
inline
virtual
Level
()
Item
inline
levelKnown
Item
max
()
CurareDart
inline
virtual
maxDurability
(int lvl)
Weapon
inline
virtual
KindOfWeapon::maxDurability
()
Item
inline
min
()
CurareDart
inline
virtual
miss
(int cell)
MissileWeapon
inline
protected
virtual
MissileWeapon
()
MissileWeapon
Name
()
Weapon
virtual
name
Item
NONE
enum value
Weapon
onDetach
()
Item
inline
protected
virtual
onThrow
(int cell)
MissileWeapon
protected
virtual
polish
()
Item
inline
price
()
CurareDart
inline
virtual
proc
(Char *attacker, Char *defender, int damage)
CurareDart
virtual
Quantity
()
Item
inline
Quantity
(int value)
Item
inline
quantity
Item
random
()
CurareDart
virtual
restoreFromBundle
(Bundle *bundle)
Weapon
virtual
SPEED
enum value
Weapon
speedFactor
(Hero *hero)
Weapon
virtual
stackable
Item
status
()
Item
storeInBundle
(Bundle *bundle)
Weapon
virtual
STR
Weapon
thrower
Item
protected
static
time2equip
(Hero *hero)
EquipableItem
inline
protected
virtual
TIME_TO_DROP
Item
protected
static
TIME_TO_EQUIP
KindOfWeapon
protected
static
TIME_TO_PICK_UP
Item
protected
static
TIME_TO_THROW
Item
protected
static
toString
()
Weapon
virtual
trueName
()
Item
inline
unique
Item
updateQuickslot
()
Item
upgrade
(boolean enchant)
Weapon
KindOfWeapon::upgrade
()
Item
inline
virtual
use
()
Item
Virtual
(const std::string &cl)
Item
static
visiblyUpgraded
()
Item
inline
Weapon
()
Weapon
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