My Project
 
Loading...
Searching...
No Matches
EquipableItem Class Referenceabstract

#include <equipableitem.h>

Inheritance diagram for EquipableItem:
Collaboration diagram for EquipableItem:

Public Member Functions

virtual void execute (Hero *hero, std::string action)
 
virtual void doDrop (Hero *hero)
 
virtual void cast (Hero *user, int dst)
 
virtual bool doEquip (Hero *hero)=0
 
virtual bool doUnequip (Hero *hero, bool collect, bool single)
 
virtual bool doUnequip (Hero *hero, bool collect)
 
- Public Member Functions inherited from Item
 CLASSNAME (Item)
 
 CLASSOBJECT (Item)
 
 Item ()
 
virtual void actions (Hero *hero, std::vector< std::string > &actions)
 
virtual bool doPickUp (Hero *hero)
 
virtual void doThrow (Hero *hero)
 
virtual std::string toString ()
 
virtual std::string Name ()
 
std::string trueName ()
 
int Image ()
 
Itemdetach (Bag *container)
 
ItemdetachAll (Bag *container)
 
virtual ItemSprite::Glowingglowing ()
 
virtual void storeInBundle (Bundle *bundle)
 
virtual void restoreFromBundle (Bundle *bundle)
 
virtual bool isUpgradable ()
 
virtual bool isIdentified ()
 
virtual bool isEquipped (Hero *hero)
 
virtual int effectiveLevel ()
 
virtual std::string info ()
 
virtual std::string desc ()
 
virtual int price ()
 
int Quantity ()
 
void Quantity (int value)
 
virtual void getBroken ()
 
bool isBroken ()
 
virtual void fix ()
 
virtual int maxDurability (int lvl)
 
int maxDurability ()
 
int visiblyUpgraded ()
 
virtual Itemidentify ()
 
virtual Itemrandom ()
 
virtual void Level (int value)
 
int Level ()
 
virtual boolean collect (Bag *container)
 
void use ()
 
void updateQuickslot ()
 
virtual Itemupgrade ()
 
virtual Itemdegrade ()
 
Itemdegrade (int n)
 
int considerState (int price)
 
void polish ()
 
std::string status ()
 
- Public Member Functions inherited from Object
virtual std::string getObject ()=0
 

Static Public Attributes

static const std::string AC_EQUIP = "EQUIP"
 
static const std::string AC_UNEQUIP = "UNEQUIP"
 
- Static Public Attributes inherited from Item
static HerocurUser
 
static ItemcurItem
 

Protected Member Functions

virtual float time2equip (Hero *hero)
 
- Protected Member Functions inherited from Item
virtual void onThrow (int cell)
 
virtual void onDetach ()
 

Static Protected Member Functions

static void equipCursed (Hero *hero)
 

Additional Inherited Members

- Static Public Member Functions inherited from Item
static void evoke (Hero *hero)
 
static ItemVirtual (const std::string &cl)
 
- Public Attributes inherited from Item
std::string defaultAction
 
std::string name = "smth"
 
int image = 0
 
bool stackable = false
 
bool levelKnown = false
 
bool cursed
 
bool cursedKnown
 
bool unique = false
 
int quantity
 
- Static Protected Attributes inherited from Item
static const float TIME_TO_THROW = 1.0f
 
static const float TIME_TO_PICK_UP = 1.0f
 
static const float TIME_TO_DROP = 0.5f
 
static const std::string AC_DROP = "lang.item_drop"
 
static const std::string AC_THROW = "lang.item_throw"
 
static CellSelector::Listenerthrower = new CellSelectorListenerNew()
 

Member Function Documentation

◆ cast()

void EquipableItem::cast ( Hero * user,
int dst )
virtual

Reimplemented from Item.

Reimplemented in Boomerang.

Here is the call graph for this function:
Here is the caller graph for this function:

◆ doDrop()

void EquipableItem::doDrop ( Hero * hero)
virtual

Reimplemented from Item.

Here is the call graph for this function:

◆ doEquip()

virtual bool EquipableItem::doEquip ( Hero * hero)
pure virtual

Implemented in Armor, KindOfWeapon, MissileWeapon, Ring, and RingOfDetection.

Here is the call graph for this function:
Here is the caller graph for this function:

◆ doUnequip() [1/2]

bool EquipableItem::doUnequip ( Hero * hero,
bool collect )
virtual
Here is the call graph for this function:

◆ doUnequip() [2/2]

bool EquipableItem::doUnequip ( Hero * hero,
bool collect,
bool single )
virtual

Reimplemented in Armor, KindOfWeapon, Ring, and Wand.

Here is the call graph for this function:
Here is the caller graph for this function:

◆ equipCursed()

void EquipableItem::equipCursed ( Hero * hero)
staticprotected
Here is the caller graph for this function:

◆ execute()

void EquipableItem::execute ( Hero * hero,
std::string action )
virtual

Reimplemented from Item.

Reimplemented in ShortSword.

Here is the call graph for this function:
Here is the caller graph for this function:

◆ time2equip()

virtual float EquipableItem::time2equip ( Hero * hero)
inlineprotectedvirtual

Reimplemented in Armor.

Here is the caller graph for this function:

Member Data Documentation

◆ AC_EQUIP

const std::string EquipableItem::AC_EQUIP = "EQUIP"
static

◆ AC_UNEQUIP

const std::string EquipableItem::AC_UNEQUIP = "UNEQUIP"
static

The documentation for this class was generated from the following files: