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GameScene Member List

This is the complete list of members for GameScene, including all inherited members.

addBlob(Blob *gas)GameScenestatic
addMob(Mob *mob, float delay)GameScenestatic
addMob(Mob *mob)GameScenestatic
afterObserve()GameScenestatic
align(Camera *camera, float pos)PixelScenestatic
align(float pos)PixelScenestatic
align(Visual *v)PixelScenestatic
bossSlain()GameScenestatic
brightness(bool value)GameScene
cancel()GameScenestatic
chooseFont(float size, float zoom)PixelScenestatic
createMultiline(float size)PixelScenestatic
createMultiline(const std::string &text, float size)PixelScenestatic
createText(float size)PixelScenestatic
createText(const std::string &text, float size)PixelScenestatic
createText(Uint16 ch, float size)PixelScenestatic
defaultZoomPixelScenestatic
destroy()GameScene
discoverTile(int pos, int oldValue)GameScenestatic
effect(Visual *eff)GameScenestatic
emitter()GameScenestatic
fadeIn()PixelSceneprotected
fadeIn(int color, bool light)PixelSceneprotected
GameScene()GameScene
handleCell(int cell)GameScenestatic
init()GameScenevirtual
maxZoomPixelScenestatic
MIN_HEIGHT_LPixelScene
MIN_HEIGHT_PPixelScene
MIN_WIDTH_LPixelScene
MIN_WIDTH_PPixelScene
minZoomPixelScenestatic
noFadePixelScenestatic
pickUp(Item *item)GameScenestatic
PixelScene()PixelScene
ready()GameScenestatic
ripple(int pos)GameScenestatic
scalePixelScenestatic
selectCell(CellSelector::Listener *listener)GameScenestatic
selectItem(WndBag::Listener *listener, WndBag::Mode mode, const std::string &title)GameScenestatic
show(Window *wnd)GameScenestatic
showBadge(const Badges::Badge *badge)PixelScenestatic
status()GameScenestatic
uiCameraPixelScenestatic
update()GameScenevirtual
updateMap(int cell)GameScenestatic
~PixelScene()PixelScene