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Hero Member List

This is the complete list of members for Hero, including all inherited members.

act()Herovirtual
Actor()Actor
add(Buff *buff)Char
Actor::add(Actor *actor)Actorstatic
addDelayed(Actor *actor, float delay)Actorstatic
allActorstatic
attack(Char *enemy)Char
attackDelay()Hero
attackProc(Char *enemy, int damage)Charinlinevirtual
attackSkill(Char *target)Herovirtual
awarenessHero
baseSpeedCharprotected
belongingsHero
buff(const std::string &c)Char
Buffs(const std::string &c, std::set< Buff * > &re)Char
buffsChar
buffSet(const std::string &c)Char
busy()Heroinline
Char()Char
className()Hero
CLASSOBJECT(Char)Char
clear()Actorstatic
cooldown()Actorinlineprotected
curActionHero
damage(int dmg, const std::string &src)Charvirtual
damageRoll()Charinlinevirtual
defenseProc(Char *enemy, int damage)Charinlinevirtual
defenseSkill(Char *enemy)Charinlinevirtual
defenseVerb()Charinlinevirtual
destroy()Char
diactivate()Actorinlineprotected
die(const std::string &src)Charvirtual
distance(Char *other)Char
dr()Charinlinevirtual
earnExp(int exp)Hero
expHero
findById(int id)Actorstatic
findChar(int pos)Actorstatic
fixTime()Actorstatic
flyingChar
freeCell(int pos)Actorstatic
getClassName()Heroinlinevirtual
getObject()=0Objectpure virtual
handle(int cell)Hero
Hero()Hero
heroClassHero
hit(Char *attacker, Char *defender, bool magic)Charstatic
HPChar
HTChar
Id()Actor
immunities()Char
immunitiesContain(const std::string &cls)Char
init()Actorstatic
interrupt()Hero
invisibleChar
isAlive()Charinline
isCharmedBy(Char *ch)Char
isStarving()Hero
killerGlyphHero
lastActionHero
live()Hero
lvlHero
maxExp()Heroinline
move(int step)Herovirtual
nameChar
next()Actorinline
occupyCell(Char *ch)Actorstatic
onAdd()Actorinlineprotectedvirtual
onAttackComplete()Charinline
onMotionComplete()Charinline
onOperateComplete()Charinline
onRemove()Charprotectedvirtual
paralysedChar
posChar
postpone(float time)Actorprotected
preview(GamesInProgress::Info &info, Bundle *bundle)Herostatic
process()Actorstatic
rangedWeaponHero
readyHero
remove(Buff *buff)Char
remove(const std::string &buffClass)Char
Actor::remove(Actor *actor)Actorstatic
resistances()Char
rest(boolean tillHealthy)Hero
restoreFromBundle(Bundle *bundle)Charvirtual
restoreHealthHero
resume()Hero
resurrect(int resetLevel)Hero
rootedChar
search(bool intentional)Hero
shoot(Char *enemy, MissileWeapon *wep)Hero
speed()Char
spend(float time)Herovirtual
spendAndNext(float time)Hero
spriteChar
STARTING_STRHerostatic
stealth()Charinlinevirtual
storeInBundle(Bundle *bundle)Charvirtual
STRHero
sTR()Heroinline
subClassHero
TICKActorstatic
tier()Hero
TXT_DEFEATCharprotectedstatic
TXT_HITCharprotectedstatic
TXT_KILLCharprotectedstatic
TXT_YOU_NOW_HAVEHerostatic
updateAwareness()Hero
updateSpriteState()Char
viewDistanceChar
VisibleEnemies()Hero
visibleEnemiesHero
visibleEnemy(int index)Hero
weakenedHero