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Hero Member List
This is the complete list of members for
Hero
, including all inherited members.
act
()
Hero
virtual
Actor
()
Actor
add
(Buff *buff)
Char
Actor::add
(Actor *actor)
Actor
static
addDelayed
(Actor *actor, float delay)
Actor
static
all
Actor
static
attack
(Char *enemy)
Char
attackDelay
()
Hero
attackProc
(Char *enemy, int damage)
Char
inline
virtual
attackSkill
(Char *target)
Hero
virtual
awareness
Hero
baseSpeed
Char
protected
belongings
Hero
buff
(const std::string &c)
Char
Buffs
(const std::string &c, std::set< Buff * > &re)
Char
buffs
Char
buffSet
(const std::string &c)
Char
busy
()
Hero
inline
Char
()
Char
className
()
Hero
CLASSOBJECT
(Char)
Char
clear
()
Actor
static
cooldown
()
Actor
inline
protected
curAction
Hero
damage
(int dmg, const std::string &src)
Char
virtual
damageRoll
()
Char
inline
virtual
defenseProc
(Char *enemy, int damage)
Char
inline
virtual
defenseSkill
(Char *enemy)
Char
inline
virtual
defenseVerb
()
Char
inline
virtual
destroy
()
Char
diactivate
()
Actor
inline
protected
die
(const std::string &src)
Char
virtual
distance
(Char *other)
Char
dr
()
Char
inline
virtual
earnExp
(int exp)
Hero
exp
Hero
findById
(int id)
Actor
static
findChar
(int pos)
Actor
static
fixTime
()
Actor
static
flying
Char
freeCell
(int pos)
Actor
static
getClassName
()
Hero
inline
virtual
getObject
()=0
Object
pure virtual
handle
(int cell)
Hero
Hero
()
Hero
heroClass
Hero
hit
(Char *attacker, Char *defender, bool magic)
Char
static
HP
Char
HT
Char
Id
()
Actor
immunities
()
Char
immunitiesContain
(const std::string &cls)
Char
init
()
Actor
static
interrupt
()
Hero
invisible
Char
isAlive
()
Char
inline
isCharmedBy
(Char *ch)
Char
isStarving
()
Hero
killerGlyph
Hero
lastAction
Hero
live
()
Hero
lvl
Hero
maxExp
()
Hero
inline
move
(int step)
Hero
virtual
name
Char
next
()
Actor
inline
occupyCell
(Char *ch)
Actor
static
onAdd
()
Actor
inline
protected
virtual
onAttackComplete
()
Char
inline
onMotionComplete
()
Char
inline
onOperateComplete
()
Char
inline
onRemove
()
Char
protected
virtual
paralysed
Char
pos
Char
postpone
(float time)
Actor
protected
preview
(GamesInProgress::Info &info, Bundle *bundle)
Hero
static
process
()
Actor
static
rangedWeapon
Hero
ready
Hero
remove
(Buff *buff)
Char
remove
(const std::string &buffClass)
Char
Actor::remove
(Actor *actor)
Actor
static
resistances
()
Char
rest
(boolean tillHealthy)
Hero
restoreFromBundle
(Bundle *bundle)
Char
virtual
restoreHealth
Hero
resume
()
Hero
resurrect
(int resetLevel)
Hero
rooted
Char
search
(bool intentional)
Hero
shoot
(Char *enemy, MissileWeapon *wep)
Hero
speed
()
Char
spend
(float time)
Hero
virtual
spendAndNext
(float time)
Hero
sprite
Char
STARTING_STR
Hero
static
stealth
()
Char
inline
virtual
storeInBundle
(Bundle *bundle)
Char
virtual
STR
Hero
sTR
()
Hero
inline
subClass
Hero
TICK
Actor
static
tier
()
Hero
TXT_DEFEAT
Char
protected
static
TXT_HIT
Char
protected
static
TXT_KILL
Char
protected
static
TXT_YOU_NOW_HAVE
Hero
static
updateAwareness
()
Hero
updateSpriteState
()
Char
viewDistance
Char
VisibleEnemies
()
Hero
visibleEnemies
Hero
visibleEnemy
(int index)
Hero
weakened
Hero
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