#include <heroclass.h>
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| static const char * | WARRIOR = "lang.warrior" |
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| static const char * | MAGE = "lang.mage" |
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| static const char * | ROGUE = "lang.rogue" |
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| static const char * | HUNTRESS = "lang.huntress" |
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◆ Type
| Enumerator |
|---|
| E_WARRIOR | |
| E_MAGE | |
| E_ROGUE | |
| E_HUNTRESS | |
| E_NONE | |
◆ HeroClass() [1/2]
| HeroClass::HeroClass |
( |
const std::string & | title | ) |
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◆ HeroClass() [2/2]
◆ initHero()
| void HeroClass::initHero |
( |
Hero * | hero | ) |
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◆ isNull()
| bool HeroClass::isNull |
( |
| ) |
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inline |
◆ masteryBadge()
◆ name()
| std::string HeroClass::name |
( |
| ) |
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◆ operator<()
| bool HeroClass::operator< |
( |
const HeroClass & | c | ) |
const |
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inline |
◆ operator==()
| bool HeroClass::operator== |
( |
const HeroClass & | c | ) |
const |
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inline |
◆ ordinal()
| int HeroClass::ordinal |
( |
| ) |
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inline |
◆ perks()
| void HeroClass::perks |
( |
std::vector< std::string > & | out | ) |
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◆ restoreInBundle()
| static HeroClass HeroClass::restoreInBundle |
( |
| ) |
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static |
◆ setNull()
| void HeroClass::setNull |
( |
| ) |
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inline |
◆ spritesheet()
| std::string HeroClass::spritesheet |
( |
| ) |
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◆ storeInBundle()
| void HeroClass::storeInBundle |
( |
| ) |
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◆ title()
| std::string HeroClass::title |
( |
| ) |
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inline |
◆ type()
| Type HeroClass::type |
( |
| ) |
const |
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inline |
◆ HUNTRESS
| const char * HeroClass::HUNTRESS = "lang.huntress" |
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static |
◆ MAGE
| const char * HeroClass::MAGE = "lang.mage" |
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static |
◆ ROGUE
| const char * HeroClass::ROGUE = "lang.rogue" |
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static |
◆ WARRIOR
| const char * HeroClass::WARRIOR = "lang.warrior" |
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static |
The documentation for this class was generated from the following files: