This is the complete list of members for HeroSprite, including all inherited members.
| add(State state) | CharSprite | |
| animCallback | CharSprite | protected |
| Attack(int cell) | CharSprite | virtual |
| Attack(int cell, Callback *callback) | CharSprite | virtual |
| attack | CharSprite | protected |
| avatar(HeroClass cl, int armorTier) | HeroSprite | static |
| blood() | CharSprite | inlinevirtual |
| bloodBurstA(PointF from, int damage) | CharSprite | |
| bottomEmitter() | CharSprite | |
| BURNING enum value | CharSprite | |
| burning | CharSprite | protected |
| burst(int color, int n) | CharSprite | |
| centerEmitter() | CharSprite | |
| ch | CharSprite | |
| CharSprite() | CharSprite | |
| DEFAULT | CharSprite | static |
| Die() | CharSprite | virtual |
| die | CharSprite | protected |
| emitter() | CharSprite | |
| emo | CharSprite | protected |
| flash() | CharSprite | inline |
| FROZEN enum value | CharSprite | |
| halo | CharSprite | protected |
| HeroSprite() | HeroSprite | |
| hideAlert() | CharSprite | |
| hideSleep() | CharSprite | |
| iceBlock | CharSprite | protected |
| Idle() | HeroSprite | inline |
| idle | CharSprite | protected |
| ILLUMINATED enum value | CharSprite | |
| interruptMotion() | CharSprite | |
| INVISIBLE enum value | CharSprite | |
| isMoving | CharSprite | |
| jump(int from, int to, Callback *callback) | HeroSprite | virtual |
| kill() | CharSprite | virtual |
| LEVITATING enum value | CharSprite | |
| levitation | CharSprite | protected |
| link(Char *ch) | CharSprite | |
| motion | CharSprite | protected |
| move(int from, int to) | HeroSprite | virtual |
| NEGATIVE | CharSprite | static |
| NEUTRAL | CharSprite | static |
| onComplete(Tweener *tweener) | CharSprite | virtual |
| onComplete(Animation *anim) | CharSprite | virtual |
| Operate(int cell) | CharSprite | |
| operate | CharSprite | protected |
| PARALYSED enum value | CharSprite | |
| place(int p) | HeroSprite | virtual |
| POSITIVE | CharSprite | static |
| Read() | HeroSprite | |
| remove(State state) | CharSprite | |
| run | CharSprite | protected |
| showAlert() | CharSprite | |
| showSleep() | CharSprite | |
| showStatus(int color, const std::string text,...) | CharSprite | |
| sleeping | CharSprite | protected |
| sprint(bool on) | HeroSprite | |
| State enum name | CharSprite | |
| Tiers() | HeroSprite | static |
| turnTo(int from, int to) | CharSprite | |
| update() | HeroSprite | virtual |
| updateArmor() | HeroSprite | |
| WARNING | CharSprite | static |
| worldToCamera(int cell) | CharSprite | |
| Zap(int cell) | CharSprite | |
| zap | CharSprite | protected |