#include <herosprite.h>
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| | HeroSprite () |
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| void | updateArmor () |
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| virtual void | place (int p) |
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| virtual void | move (int from, int to) |
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| virtual void | jump (int from, int to, Callback *callback) |
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| void | Idle () |
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| void | Read () |
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| virtual void | update () |
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| bool | sprint (bool on) |
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| | CharSprite () |
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| void | link (Char *ch) |
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| void | turnTo (int from, int to) |
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| PointF | worldToCamera (int cell) |
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| void | showStatus (int color, const std::string text,...) |
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| void | Idle () |
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| void | interruptMotion () |
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| virtual void | Attack (int cell) |
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| virtual void | Attack (int cell, Callback *callback) |
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| void | Operate (int cell) |
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| void | Zap (int cell) |
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| void | jump (int from, int to, Callback *callback) |
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| virtual void | Die () |
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| Emitter * | emitter () |
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| Emitter * | centerEmitter () |
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| Emitter * | bottomEmitter () |
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| void | burst (int color, int n) |
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| void | bloodBurstA (PointF from, int damage) |
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| virtual int | blood () |
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| void | flash () |
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| void | add (State state) |
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| void | remove (State state) |
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| void | showSleep () |
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| void | hideSleep () |
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| void | showAlert () |
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| void | hideAlert () |
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| virtual void | kill () |
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| virtual void | onComplete (Tweener *tweener) |
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| virtual void | onComplete (Animation *anim) |
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◆ HeroSprite()
| HeroSprite::HeroSprite |
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| ) |
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◆ avatar()
| Image * HeroSprite::avatar |
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HeroClass | cl, |
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int | armorTier ) |
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static |
◆ Idle()
| void HeroSprite::Idle |
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inline |
◆ jump()
| void HeroSprite::jump |
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int | from, |
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int | to, |
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Callback * | callback ) |
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virtual |
◆ move()
| void HeroSprite::move |
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int | from, |
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int | to ) |
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virtual |
◆ place()
| void HeroSprite::place |
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int | p | ) |
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virtual |
◆ Read()
| void HeroSprite::Read |
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◆ sprint()
| bool HeroSprite::sprint |
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bool | on | ) |
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◆ Tiers()
| TextureFilm * HeroSprite::Tiers |
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| ) |
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static |
◆ update()
| void HeroSprite::update |
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virtual |
◆ updateArmor()
| void HeroSprite::updateArmor |
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| ) |
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The documentation for this class was generated from the following files: