#include <pixeldungeon.h>
◆ PixelDungeon()
| PixelDungeon::PixelDungeon |
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◆ ~PixelDungeon()
| PixelDungeon::~PixelDungeon |
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◆ brightness() [1/2]
| bool PixelDungeon::brightness |
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◆ brightness() [2/2]
| void PixelDungeon::brightness |
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bool | value | ) |
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◆ challenges() [1/2]
| int PixelDungeon::challenges |
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◆ challenges() [2/2]
| void PixelDungeon::challenges |
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int | value | ) |
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◆ donated() [1/2]
| std::string PixelDungeon::donated |
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◆ donated() [2/2]
| void PixelDungeon::donated |
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const std::string & | value | ) |
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◆ immersed()
| bool PixelDungeon::immersed |
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◆ intro() [1/2]
| bool PixelDungeon::intro |
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◆ intro() [2/2]
| void PixelDungeon::intro |
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bool | value | ) |
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◆ landscape()
| bool PixelDungeon::landscape |
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◆ lastClass() [1/2]
| int PixelDungeon::lastClass |
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◆ lastClass() [2/2]
| void PixelDungeon::lastClass |
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int | value | ) |
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◆ music() [1/2]
| bool PixelDungeon::music |
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◆ music() [2/2]
| void PixelDungeon::music |
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bool | value | ) |
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◆ scaleUp() [1/2]
| bool PixelDungeon::scaleUp |
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◆ scaleUp() [2/2]
| void PixelDungeon::scaleUp |
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bool | value | ) |
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◆ soundFx() [1/2]
| bool PixelDungeon::soundFx |
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◆ soundFx() [2/2]
| void PixelDungeon::soundFx |
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bool | value | ) |
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◆ switchNoFade()
| void PixelDungeon::switchNoFade |
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Scene * | c | ) |
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◆ zoom() [1/2]
| int PixelDungeon::zoom |
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◆ zoom() [2/2]
| void PixelDungeon::zoom |
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int | value | ) |
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The documentation for this class was generated from the following files: