#include <speck.h>
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| static const int | HEALING = 0 |
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| static const int | STAR = 1 |
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| static const int | LIGHT = 2 |
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| static const int | QUESTION = 3 |
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| static const int | UP = 4 |
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| static const int | SCREAM = 5 |
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| static const int | BONE = 6 |
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| static const int | WOOL = 7 |
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| static const int | ROCK = 8 |
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| static const int | NOTE = 9 |
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| static const int | CHANGE = 10 |
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| static const int | HEART = 11 |
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| static const int | BUBBLE = 12 |
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| static const int | STEAM = 13 |
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| static const int | COIN = 14 |
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| static const int | DISCOVER = 101 |
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| static const int | EVOKE = 102 |
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| static const int | MASTERY = 103 |
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| static const int | KIT = 104 |
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| static const int | RATTLE = 105 |
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| static const int | JET = 106 |
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| static const int | TOXIC = 107 |
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| static const int | PARALYSIS = 108 |
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| static const int | DUST = 109 |
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| static const int | FORGE = 110 |
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| static const int | CONFUSION = 111 |
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◆ Speck()
◆ factory() [1/2]
| Emitter::Factory * Speck::factory |
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int | type | ) |
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static |
◆ factory() [2/2]
| Emitter::Factory * Speck::factory |
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int | type, |
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bool | lightMode ) |
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◆ reset()
| void Speck::reset |
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int | index, |
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float | x, |
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float | y, |
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int | type ) |
◆ update()
◆ BONE
| const int Speck::BONE = 6 |
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◆ BUBBLE
| const int Speck::BUBBLE = 12 |
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◆ CHANGE
| const int Speck::CHANGE = 10 |
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◆ COIN
| const int Speck::COIN = 14 |
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◆ CONFUSION
| const int Speck::CONFUSION = 111 |
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◆ DISCOVER
| const int Speck::DISCOVER = 101 |
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◆ DUST
| const int Speck::DUST = 109 |
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◆ EVOKE
| const int Speck::EVOKE = 102 |
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◆ FORGE
| const int Speck::FORGE = 110 |
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◆ HEALING
| const int Speck::HEALING = 0 |
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◆ HEART
| const int Speck::HEART = 11 |
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◆ JET
| const int Speck::JET = 106 |
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◆ KIT
| const int Speck::KIT = 104 |
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◆ LIGHT
| const int Speck::LIGHT = 2 |
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◆ MASTERY
| const int Speck::MASTERY = 103 |
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◆ NOTE
| const int Speck::NOTE = 9 |
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◆ PARALYSIS
| const int Speck::PARALYSIS = 108 |
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◆ QUESTION
| const int Speck::QUESTION = 3 |
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◆ RATTLE
| const int Speck::RATTLE = 105 |
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◆ ROCK
| const int Speck::ROCK = 8 |
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◆ SCREAM
| const int Speck::SCREAM = 5 |
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◆ STAR
| const int Speck::STAR = 1 |
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◆ STEAM
| const int Speck::STEAM = 13 |
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◆ TOXIC
| const int Speck::TOXIC = 107 |
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static |
◆ type
◆ UP
◆ WOOL
| const int Speck::WOOL = 7 |
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static |
The documentation for this class was generated from the following files: