This is the complete list of members for WandOfFlock, including all inherited members.
| AC_DROP | Item | protectedstatic |
| AC_EQUIP | EquipableItem | static |
| AC_THROW | Item | protectedstatic |
| AC_UNEQUIP | EquipableItem | static |
| AC_ZAP | Wand | static |
| actions(Hero *hero, std::vector< std::string > &actions) | Wand | virtual |
| activate(Hero *hero) | Wand | virtual |
| acuracyFactor(Hero *hero) | KindOfWeapon | inlinevirtual |
| allKnown() | Wand | static |
| cast(Hero *user, int dst) | EquipableItem | virtual |
| charge(Char *owner) | Wand | |
| charger | Wand | protected |
| CLASSNAME(Item) | Item | |
| CLASSOBJECT(Item) | Item | |
| collect(Bag *container) | Wand | virtual |
| considerState(int price) | Item | |
| Create() | WandOfFlock | inlinestatic |
| curCharges | Wand | |
| curItem | Item | static |
| cursed | Item | |
| cursedKnown | Item | |
| curUser | Item | static |
| damageRoll(Hero *owner) | KindOfWeapon | virtual |
| defaultAction | Item | |
| degrade() | Wand | virtual |
| KindOfWeapon::degrade(int n) | Item | inline |
| desc() | WandOfFlock | inlinevirtual |
| detach(Bag *container) | Item | |
| detachAll(Bag *container) | Item | |
| doDrop(Hero *hero) | EquipableItem | virtual |
| doEquip(Hero *hero) | KindOfWeapon | virtual |
| doPickUp(Hero *hero) | Item | virtual |
| doThrow(Hero *hero) | Item | virtual |
| doUnequip(Hero *hero, bool collect, bool single) | Wand | virtual |
| EquipableItem::doUnequip(Hero *hero, bool collect) | EquipableItem | virtual |
| effectiveLevel() | Item | virtual |
| equipCursed(Hero *hero) | EquipableItem | protectedstatic |
| evoke(Hero *hero) | Item | static |
| execute(Hero *hero, const std::string &action) | Wand | virtual |
| KindOfWeapon::execute(Hero *hero, std::string action) | EquipableItem | virtual |
| fix() | Item | virtual |
| fx(int cell, Callback *callback) | WandOfFlock | protectedvirtual |
| getBroken() | Item | inlinevirtual |
| getClassName() | WandOfFlock | inlinevirtual |
| getObject()=0 | Object | pure virtual |
| glowing() | Item | inlinevirtual |
| hitChars | Wand | protected |
| identify() | Wand | virtual |
| Image() | Item | |
| image | Item | |
| info() | Wand | virtual |
| init() | Wand | protectedvirtual |
| initialCharges() | Wand | inlineprotectedvirtual |
| initWoods() | Wand | static |
| isBroken() | Item | inline |
| isEquipped(Hero *hero) | KindOfWeapon | virtual |
| isIdentified() | Wand | virtual |
| isKnown() | Wand | protected |
| isUpgradable() | Item | inlinevirtual |
| Item() | Item | |
| Level(int value) | Item | inlinevirtual |
| Level() | Item | inline |
| levelKnown | Item | |
| max() | Wand | inlinevirtual |
| maxCharges | Wand | |
| maxDurability(int lvl) | Wand | inlinevirtual |
| KindOfWeapon::maxDurability() | Item | inline |
| min() | Wand | inlinevirtual |
| Name() | Wand | inlinevirtual |
| name | Item | |
| onDetach() | Wand | inlinevirtual |
| onThrow(int cell) | Item | protectedvirtual |
| onZap(int cell) | WandOfFlock | protectedvirtual |
| polish() | Item | inline |
| power() | Wand | |
| price() | Wand | inlinevirtual |
| proc(Char *attacker, Char *defender, int damage) | KindOfWeapon | inlinevirtual |
| Quantity() | Item | inline |
| Quantity(int value) | Item | inline |
| quantity | Item | |
| random() | Wand | virtual |
| restore(Bundle *bundle) | Wand | static |
| restoreFromBundle(Bundle *bundle) | Wand | virtual |
| save(Bundle *bundle) | Wand | static |
| setKnown() | Wand | |
| speedFactor(Hero *hero) | KindOfWeapon | inlinevirtual |
| stackable | Item | |
| status() | Wand | virtual |
| stopCharging() | Wand | inline |
| storeInBundle(Bundle *bundle) | Wand | virtual |
| thrower | Item | protectedstatic |
| time2equip(Hero *hero) | EquipableItem | inlineprotectedvirtual |
| TIME_TO_DROP | Item | protectedstatic |
| TIME_TO_EQUIP | KindOfWeapon | protectedstatic |
| TIME_TO_PICK_UP | Item | protectedstatic |
| TIME_TO_THROW | Item | protectedstatic |
| toString() | Wand | virtual |
| trueName() | Item | inline |
| unique | Item | |
| updateLevel() | Wand | protected |
| updateQuickslot() | Item | |
| upgrade() | Wand | virtual |
| use() | Item | |
| Virtual(const std::string &cl) | Item | static |
| visiblyUpgraded() | Item | inline |
| Wand() | Wand | |
| WandOfFlock() | WandOfFlock | |
| wandUsed() | Wand | protected |
| zapper | Wand | protectedstatic |