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WandOfLightning Member List

This is the complete list of members for WandOfLightning, including all inherited members.

AC_DROPItemprotectedstatic
AC_EQUIPEquipableItemstatic
AC_THROWItemprotectedstatic
AC_UNEQUIPEquipableItemstatic
AC_ZAPWandstatic
actions(Hero *hero, std::vector< std::string > &actions)Wandvirtual
activate(Hero *hero)Wandvirtual
acuracyFactor(Hero *hero)KindOfWeaponinlinevirtual
allKnown()Wandstatic
cast(Hero *user, int dst)EquipableItemvirtual
charge(Char *owner)Wand
chargerWandprotected
CLASSNAME(Item)Item
CLASSOBJECT(Item)Item
collect(Bag *container)Wandvirtual
considerState(int price)Item
Create()WandOfLightninginlinestatic
curChargesWand
curItemItemstatic
cursedItem
cursedKnownItem
curUserItemstatic
damageRoll(Hero *owner)KindOfWeaponvirtual
defaultActionItem
degrade()Wandvirtual
KindOfWeapon::degrade(int n)Iteminline
desc()WandOfLightninginlinevirtual
detach(Bag *container)Item
detachAll(Bag *container)Item
doDrop(Hero *hero)EquipableItemvirtual
doEquip(Hero *hero)KindOfWeaponvirtual
doPickUp(Hero *hero)Itemvirtual
doThrow(Hero *hero)Itemvirtual
doUnequip(Hero *hero, bool collect, bool single)Wandvirtual
EquipableItem::doUnequip(Hero *hero, bool collect)EquipableItemvirtual
effectiveLevel()Itemvirtual
equipCursed(Hero *hero)EquipableItemprotectedstatic
evoke(Hero *hero)Itemstatic
execute(Hero *hero, const std::string &action)Wandvirtual
KindOfWeapon::execute(Hero *hero, std::string action)EquipableItemvirtual
fix()Itemvirtual
fx(int cell, Callback *callback)WandOfLightningprotectedvirtual
getBroken()Iteminlinevirtual
getClassName()WandOfLightninginlinevirtual
getObject()=0Objectpure virtual
glowing()Iteminlinevirtual
hitCharsWandprotected
identify()Wandvirtual
Image()Item
imageItem
info()Wandvirtual
init()Wandprotectedvirtual
initialCharges()Wandinlineprotectedvirtual
initWoods()Wandstatic
isBroken()Iteminline
isEquipped(Hero *hero)KindOfWeaponvirtual
isIdentified()Wandvirtual
isKnown()Wandprotected
isUpgradable()Iteminlinevirtual
Item()Item
Level(int value)Iteminlinevirtual
Level()Iteminline
levelKnownItem
max()Wandinlinevirtual
maxChargesWand
maxDurability(int lvl)Wandinlinevirtual
KindOfWeapon::maxDurability()Iteminline
min()Wandinlinevirtual
Name()Wandinlinevirtual
nameItem
onDetach()Wandinlinevirtual
onThrow(int cell)Itemprotectedvirtual
onZap(int cell)WandOfLightningprotectedvirtual
polish()Iteminline
power()Wand
price()Wandinlinevirtual
proc(Char *attacker, Char *defender, int damage)KindOfWeaponinlinevirtual
Quantity()Iteminline
Quantity(int value)Iteminline
quantityItem
random()Wandvirtual
restore(Bundle *bundle)Wandstatic
restoreFromBundle(Bundle *bundle)Wandvirtual
save(Bundle *bundle)Wandstatic
setKnown()Wand
speedFactor(Hero *hero)KindOfWeaponinlinevirtual
stackableItem
status()Wandvirtual
stopCharging()Wandinline
storeInBundle(Bundle *bundle)Wandvirtual
throwerItemprotectedstatic
time2equip(Hero *hero)EquipableIteminlineprotectedvirtual
TIME_TO_DROPItemprotectedstatic
TIME_TO_EQUIPKindOfWeaponprotectedstatic
TIME_TO_PICK_UPItemprotectedstatic
TIME_TO_THROWItemprotectedstatic
toString()Wandvirtual
trueName()Iteminline
uniqueItem
updateLevel()Wandprotected
updateQuickslot()Item
upgrade()Wandvirtual
use()Item
Virtual(const std::string &cl)Itemstatic
visiblyUpgraded()Iteminline
Wand()Wand
WandOfLightning()WandOfLightning
wandUsed()Wandprotected
zapperWandprotectedstatic