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Warlock Member List

This is the complete list of members for Warlock, including all inherited members.

_defenseSkillMobprotected
act()Mobprotectedvirtual
Actor()Actor
add(Buff *buff)Mobvirtual
Actor::add(Actor *actor)Actorstatic
addDelayed(Actor *actor, float delay)Actorstatic
aggro(Char *ch)Mob
alertedMobprotected
allActorstatic
attack(Char *enemy)Char
attackDelay()Mobinlineprotectedvirtual
attackProc(Char *enemy, int damage)Charinlinevirtual
attackSkill(Char *target)Warlockinlinevirtual
baseSpeedCharprotected
beckon(int cell)Mobvirtual
buff(const std::string &c)Char
Buffs(const std::string &c, std::set< Buff * > &re)Char
buffsChar
buffSet(const std::string &c)Char
call()Warlockinlinevirtual
canAttack(Char *enemy)Warlockprotectedvirtual
Char()Char
chooseEnemy()Mobprotected
CLASSOBJECT(Char)Char
clear()Actorstatic
cooldown()Actorinlineprotected
CreateWarlock()Warlockstatic
damage(int dmg, const std::string &src)Mobvirtual
damageRoll()Warlockvirtual
defenseProc(Char *enemy, int damage)Mobvirtual
defenseSkill(Char *enemy)Mobvirtual
defenseVerb()Charinlinevirtual
description()Warlockinlinevirtual
destroy()Mobvirtual
diactivate()Actorinlineprotected
die(const std::string &str)Mobvirtual
distance(Char *other)Char
doAttack(Char *enemy)Warlockprotectedvirtual
dr()Warlockinlinevirtual
enemyMobprotected
enemySeenMobprotected
EXPMobprotected
exp()Mob
findById(int id)Actorstatic
findChar(int pos)Actorstatic
fixTime()Actorstatic
FLEEINGMob
flyingChar
freeCell(int pos)Actorstatic
getClassName()Warlockinlinevirtual
getCloser(int target)Mobprotectedvirtual
getFurther(int target)Mobprotectedvirtual
getObject()=0Objectpure virtual
hit(Char *attacker, Char *defender, bool magic)Charstatic
hostileMob
HPChar
HTChar
HUNTINGMob
Id()Actor
immunities()Char
immunitiesContain(const std::string &cls)Char
init()Actorstatic
invisibleChar
isAlive()Charinline
isCharmedBy(Char *ch)Char
lootChanceMobprotected
maxLvlMobprotected
Mob()Mob
move(int step)Mobvirtual
moveSprite(int from, int to)Mobprotected
nameChar
next()Actorinline
notice()Mobvirtual
occupyCell(Char *ch)Actorstatic
onAdd()Actorinlineprotectedvirtual
onAttackComplete()Mobvirtual
onMotionComplete()Charinline
onOperateComplete()Charinline
onRemove()Charprotectedvirtual
onZapComplete()Warlockinline
paralysedChar
PASSIVEMob
posChar
postpone(float time)Actorprotected
process()Actorstatic
remove(Buff *buff)Mobvirtual
Char::remove(const std::string &buffClass)Char
Actor::remove(Actor *actor)Actorstatic
resistances()Char
restoreFromBundle(Bundle *bundle)Mobvirtual
rootedChar
SLEEPEINGMob
speed()Char
spend(float time)Charprotectedvirtual
Sprite()Warlockvirtual
spriteChar
stateMob
stealth()Charinlinevirtual
storeInBundle(Bundle *bundle)Mobvirtual
targetMobprotected
TICKActorstatic
TIME_TO_WAKE_UPMobprotectedstatic
TXT_DEFEATCharprotectedstatic
TXT_ECHOMobprotectedstatic
TXT_EXPMobprotectedstatic
TXT_HITCharprotectedstatic
TXT_KILLCharprotectedstatic
TXT_NOTICE1Mobprotectedstatic
TXT_RAGEMobprotectedstatic
updateSpriteState()Char
viewDistanceChar
WANDERINGMob
Warlock()Warlock
yell(const std::string &str)Mob