49 virtual std::vector<bool>
water() = 0;
50 virtual std::vector<bool>
grass() = 0;
52 void placeDoors(
Room* r);
Level()
Definition level.cpp:154
void paintDoors(Room *r)
Definition regularlevel.cpp:387
std::list< Room::Type > specials
Definition regularlevel.h:22
virtual ~RegularLevel()
Definition regularlevel.cpp:21
int maxRoomSize
Definition regularlevel.h:25
std::set< Room * > rooms
Definition regularlevel.h:23
void paintWater()
Definition regularlevel.cpp:288
void placeTraps()
Definition regularlevel.cpp:345
bool initRooms()
Definition regularlevel.cpp:186
virtual void restoreFromBundle(Bundle *bundle)
Definition regularlevel.cpp:42
void assignRoomType()
Definition regularlevel.cpp:441
bool joinRooms(Room *r, Room *n)
Definition regularlevel.cpp:603
int randomDropCell()
Definition regularlevel.cpp:574
virtual std::vector< bool > water()=0
virtual bool build()
Definition regularlevel.cpp:55
virtual int nMobs()
Definition regularlevel.cpp:31
Room * roomEntrance
Definition regularlevel.h:27
void paintGrass()
Definition regularlevel.cpp:300
virtual void createItems()
Definition regularlevel.cpp:701
Room * randomRoom(Room::Type type, int tries)
Definition regularlevel.cpp:561
virtual void storeInBundle(Bundle *bundle)
Definition regularlevel.cpp:36
void split(Rect rect)
Definition regularlevel.cpp:214
RegularLevel()
Definition regularlevel.cpp:13
Room * roomExit
Definition regularlevel.h:28
virtual void createMobs()
Definition regularlevel.cpp:687
int nTraps()
Definition regularlevel.cpp:676
virtual std::vector< bool > grass()=0
Room * room(int pos)
Definition regularlevel.cpp:590
int secretDoors
Definition regularlevel.h:11
void paint()
Definition regularlevel.cpp:261
std::vector< float > trapChances()
Definition regularlevel.cpp:681
int minRoomSize
Definition regularlevel.h:24
glm::ivec4 Rect
Definition define.h:11