|
| static const char * | ARCS_BG = "data/arcs1.png" |
| |
| static const char * | ARCS_FG = "data/arcs2.png" |
| |
| static const char * | DASHBOARD = "data/dashboard.png" |
| |
| static const char * | BANNERS = "data/banners.png" |
| |
| static const char * | BADGES = "data/badges.png" |
| |
| static const char * | LOCKED = "data/locked_badge.png" |
| |
| static const char * | AMULET = "data/amulet.png" |
| |
| static const char * | CHROME = "data/chrome.png" |
| |
| static const char * | ICONS = "data/icons.png" |
| |
| static const char * | STATUS = "data/status_pane.png" |
| |
| static const char * | HP_BAR = "data/hp_bar.png" |
| |
| static const char * | XP_BAR = "data/exp_bar.png" |
| |
| static const char * | TOOLBAR = "data/toolbar.png" |
| |
| static const char * | SHADOW = "data/shadow.png" |
| |
| static const char * | WARRIOR = "data/warrior.png" |
| |
| static const char * | MAGE = "data/mage.png" |
| |
| static const char * | ROGUE = "data/rogue.png" |
| |
| static const char * | HUNTRESS = "data/ranger.png" |
| |
| static const char * | AVATARS = "data/avatars.png" |
| |
| static const char * | PET = "data/pet.png" |
| |
| static const char * | SURFACE = "data/surface.png" |
| |
| static const char * | FIREBALL = "data/fireball.png" |
| |
| static const char * | SPECKS = "data/specks.png" |
| |
| static const char * | EFFECTS = "data/effects.png" |
| |
| static const char * | RAT = "data/rat.png" |
| |
| static const char * | GNOLL = "data/gnoll.png" |
| |
| static const char * | CRAB = "data/crab.png" |
| |
| static const char * | GOO = "data/goo.png" |
| |
| static const char * | SWARM = "data/swarm.png" |
| |
| static const char * | SKELETON = "data/skeleton.png" |
| |
| static const char * | SHAMAN = "data/shaman.png" |
| |
| static const char * | THIEF = "data/thief.png" |
| |
| static const char * | TENGU = "data/tengu.png" |
| |
| static const char * | SHEEP = "data/sheep.png" |
| |
| static const char * | KEEPER = "data/shopkeeper.png" |
| |
| static const char * | BAT = "data/bat.png" |
| |
| static const char * | BRUTE = "data/brute.png" |
| |
| static const char * | SPINNER = "data/spinner.png" |
| |
| static const char * | DM300 = "data/dm300.png" |
| |
| static const char * | WRAITH = "data/wraith.png" |
| |
| static const char * | ELEMENTAL = "data/elemental.png" |
| |
| static const char * | MONK = "data/monk.png" |
| |
| static const char * | WARLOCK = "data/warlock.png" |
| |
| static const char * | GOLEM = "data/golem.png" |
| |
| static const char * | UNDEAD = "data/undead.png" |
| |
| static const char * | KING = "data/king.png" |
| |
| static const char * | STATUE = "data/statue.png" |
| |
| static const char * | PIRANHA = "data/piranha.png" |
| |
| static const char * | EYE = "data/eye.png" |
| |
| static const char * | SUCCUBUS = "data/succubus.png" |
| |
| static const char * | SCORPIO = "data/scorpio.png" |
| |
| static const char * | ROTTING = "data/rotting_fist.png" |
| |
| static const char * | BURNING = "data/burning_fist.png" |
| |
| static const char * | YOG = "data/yog.png" |
| |
| static const char * | LARVA = "data/larva.png" |
| |
| static const char * | GHOST = "data/ghost.png" |
| |
| static const char * | MAKER = "data/wandmaker.png" |
| |
| static const char * | TROLL = "data/blacksmith.png" |
| |
| static const char * | IMP = "data/demon.png" |
| |
| static const char * | RATKING = "data/ratking.png" |
| |
| static const char * | BEE = "data/bee.png" |
| |
| static const char * | MIMIC = "data/mimic.png" |
| |
| static const char * | ITEMS = "data/items.png" |
| |
| static const char * | PLANTS = "data/plants.png" |
| |
| static const char * | TILES_SEWERS = "data/tiles0.png" |
| |
| static const char * | TILES_PRISON = "data/tiles1.png" |
| |
| static const char * | TILES_CAVES = "data/tiles2.png" |
| |
| static const char * | TILES_CITY = "data/tiles3.png" |
| |
| static const char * | TILES_HALLS = "data/tiles4.png" |
| |
| static const char * | WATER_SEWERS = "data/water0.png" |
| |
| static const char * | WATER_PRISON = "data/water1.png" |
| |
| static const char * | WATER_CAVES = "data/water2.png" |
| |
| static const char * | WATER_CITY = "data/water3.png" |
| |
| static const char * | WATER_HALLS = "data/water4.png" |
| |
| static const char * | BUFFS_SMALL = "data/buffs.png" |
| |
| static const char * | BUFFS_LARGE = "data/large_buffs.png" |
| |
| static const char * | SPELL_ICONS = "data/spell_icons.png" |
| |
| static const char * | FONTS1X = "data/font1x.png" |
| |
| static const char * | FONTS15X = "data/font15x.png" |
| |
| static const char * | FONTS2X = "data/font2x.png" |
| |
| static const char * | FONTS25X = "data/font25x.png" |
| |
| static const char * | FONTS3X = "data/font3x.png" |
| |
| static const char * | THEME = "data/theme.mp3" |
| |
| static const char * | TUNE = "data/game.mp3" |
| |
| static const char * | HAPPY = "data/surface.mp3" |
| |
| static const char * | SND_CLICK = "data/snd_click.mp3" |
| |
| static const char * | SND_BADGE = "data/snd_badge.mp3" |
| |
| static const char * | SND_GOLD = "data/snd_gold.mp3" |
| |
| static const char * | SND_OPEN = "data/snd_door_open.mp3" |
| |
| static const char * | SND_UNLOCK = "data/snd_unlock.mp3" |
| |
| static const char * | SND_ITEM = "data/snd_item.mp3" |
| |
| static const char * | SND_DEWDROP = "data/snd_dewdrop.mp3" |
| |
| static const char * | SND_HIT = "data/snd_hit.mp3" |
| |
| static const char * | SND_MISS = "data/snd_miss.mp3" |
| |
| static const char * | SND_STEP = "data/snd_step.mp3" |
| |
| static const char * | SND_WATER = "data/snd_water.mp3" |
| |
| static const char * | SND_DESCEND = "data/snd_descend.mp3" |
| |
| static const char * | SND_EAT = "data/snd_eat.mp3" |
| |
| static const char * | SND_READ = "data/snd_read.mp3" |
| |
| static const char * | SND_LULLABY = "data/snd_lullaby.mp3" |
| |
| static const char * | SND_DRINK = "data/snd_drink.mp3" |
| |
| static const char * | SND_SHATTER = "data/snd_shatter.mp3" |
| |
| static const char * | SND_ZAP = "data/snd_zap.mp3" |
| |
| static const char * | SND_LIGHTNING = "data/snd_lightning.mp3" |
| |
| static const char * | SND_LEVELUP = "data/snd_levelup.mp3" |
| |
| static const char * | SND_DEATH = "data/snd_death.mp3" |
| |
| static const char * | SND_CHALLENGE = "data/snd_challenge.mp3" |
| |
| static const char * | SND_CURSED = "data/snd_cursed.mp3" |
| |
| static const char * | SND_TRAP = "data/snd_trap.mp3" |
| |
| static const char * | SND_EVOKE = "data/snd_evoke.mp3" |
| |
| static const char * | SND_TOMB = "data/snd_tomb.mp3" |
| |
| static const char * | SND_ALERT = "data/snd_alert.mp3" |
| |
| static const char * | SND_MELD = "data/snd_meld.mp3" |
| |
| static const char * | SND_BOSS = "data/snd_boss.mp3" |
| |
| static const char * | SND_BLAST = "data/snd_blast.mp3" |
| |
| static const char * | SND_PLANT = "data/snd_plant.mp3" |
| |
| static const char * | SND_RAY = "data/snd_ray.mp3" |
| |
| static const char * | SND_BEACON = "data/snd_beacon.mp3" |
| |
| static const char * | SND_TELEPORT = "data/snd_teleport.mp3" |
| |
| static const char * | SND_CHARMS = "data/snd_charms.mp3" |
| |
| static const char * | SND_MASTERY = "data/snd_mastery.mp3" |
| |
| static const char * | SND_PUFF = "data/snd_puff.mp3" |
| |
| static const char * | SND_ROCKS = "data/snd_rocks.mp3" |
| |
| static const char * | SND_BURNING = "data/snd_burning.mp3" |
| |
| static const char * | SND_FALLING = "data/snd_falling.mp3" |
| |
| static const char * | SND_GHOST = "data/snd_ghost.mp3" |
| |
| static const char * | SND_SECRET = "data/snd_secret.mp3" |
| |
| static const char * | SND_BONES = "data/snd_bones.mp3" |
| |
| static const char * | SND_BEE = "data/snd_bee.mp3" |
| |
| static const char * | SND_DEGRADE = "data/snd_degrade.mp3" |
| |
| static const char * | SND_MIMIC = "data/snd_mimic.mp3" |
| |