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Assets Class Reference

#include <define.h>

Static Public Attributes

static const char * ARCS_BG = "data/arcs1.png"
 
static const char * ARCS_FG = "data/arcs2.png"
 
static const char * DASHBOARD = "data/dashboard.png"
 
static const char * BANNERS = "data/banners.png"
 
static const char * BADGES = "data/badges.png"
 
static const char * LOCKED = "data/locked_badge.png"
 
static const char * AMULET = "data/amulet.png"
 
static const char * CHROME = "data/chrome.png"
 
static const char * ICONS = "data/icons.png"
 
static const char * STATUS = "data/status_pane.png"
 
static const char * HP_BAR = "data/hp_bar.png"
 
static const char * XP_BAR = "data/exp_bar.png"
 
static const char * TOOLBAR = "data/toolbar.png"
 
static const char * SHADOW = "data/shadow.png"
 
static const char * WARRIOR = "data/warrior.png"
 
static const char * MAGE = "data/mage.png"
 
static const char * ROGUE = "data/rogue.png"
 
static const char * HUNTRESS = "data/ranger.png"
 
static const char * AVATARS = "data/avatars.png"
 
static const char * PET = "data/pet.png"
 
static const char * SURFACE = "data/surface.png"
 
static const char * FIREBALL = "data/fireball.png"
 
static const char * SPECKS = "data/specks.png"
 
static const char * EFFECTS = "data/effects.png"
 
static const char * RAT = "data/rat.png"
 
static const char * GNOLL = "data/gnoll.png"
 
static const char * CRAB = "data/crab.png"
 
static const char * GOO = "data/goo.png"
 
static const char * SWARM = "data/swarm.png"
 
static const char * SKELETON = "data/skeleton.png"
 
static const char * SHAMAN = "data/shaman.png"
 
static const char * THIEF = "data/thief.png"
 
static const char * TENGU = "data/tengu.png"
 
static const char * SHEEP = "data/sheep.png"
 
static const char * KEEPER = "data/shopkeeper.png"
 
static const char * BAT = "data/bat.png"
 
static const char * BRUTE = "data/brute.png"
 
static const char * SPINNER = "data/spinner.png"
 
static const char * DM300 = "data/dm300.png"
 
static const char * WRAITH = "data/wraith.png"
 
static const char * ELEMENTAL = "data/elemental.png"
 
static const char * MONK = "data/monk.png"
 
static const char * WARLOCK = "data/warlock.png"
 
static const char * GOLEM = "data/golem.png"
 
static const char * UNDEAD = "data/undead.png"
 
static const char * KING = "data/king.png"
 
static const char * STATUE = "data/statue.png"
 
static const char * PIRANHA = "data/piranha.png"
 
static const char * EYE = "data/eye.png"
 
static const char * SUCCUBUS = "data/succubus.png"
 
static const char * SCORPIO = "data/scorpio.png"
 
static const char * ROTTING = "data/rotting_fist.png"
 
static const char * BURNING = "data/burning_fist.png"
 
static const char * YOG = "data/yog.png"
 
static const char * LARVA = "data/larva.png"
 
static const char * GHOST = "data/ghost.png"
 
static const char * MAKER = "data/wandmaker.png"
 
static const char * TROLL = "data/blacksmith.png"
 
static const char * IMP = "data/demon.png"
 
static const char * RATKING = "data/ratking.png"
 
static const char * BEE = "data/bee.png"
 
static const char * MIMIC = "data/mimic.png"
 
static const char * ITEMS = "data/items.png"
 
static const char * PLANTS = "data/plants.png"
 
static const char * TILES_SEWERS = "data/tiles0.png"
 
static const char * TILES_PRISON = "data/tiles1.png"
 
static const char * TILES_CAVES = "data/tiles2.png"
 
static const char * TILES_CITY = "data/tiles3.png"
 
static const char * TILES_HALLS = "data/tiles4.png"
 
static const char * WATER_SEWERS = "data/water0.png"
 
static const char * WATER_PRISON = "data/water1.png"
 
static const char * WATER_CAVES = "data/water2.png"
 
static const char * WATER_CITY = "data/water3.png"
 
static const char * WATER_HALLS = "data/water4.png"
 
static const char * BUFFS_SMALL = "data/buffs.png"
 
static const char * BUFFS_LARGE = "data/large_buffs.png"
 
static const char * SPELL_ICONS = "data/spell_icons.png"
 
static const char * FONTS1X = "data/font1x.png"
 
static const char * FONTS15X = "data/font15x.png"
 
static const char * FONTS2X = "data/font2x.png"
 
static const char * FONTS25X = "data/font25x.png"
 
static const char * FONTS3X = "data/font3x.png"
 
static const char * THEME = "data/theme.mp3"
 
static const char * TUNE = "data/game.mp3"
 
static const char * HAPPY = "data/surface.mp3"
 
static const char * SND_CLICK = "data/snd_click.mp3"
 
static const char * SND_BADGE = "data/snd_badge.mp3"
 
static const char * SND_GOLD = "data/snd_gold.mp3"
 
static const char * SND_OPEN = "data/snd_door_open.mp3"
 
static const char * SND_UNLOCK = "data/snd_unlock.mp3"
 
static const char * SND_ITEM = "data/snd_item.mp3"
 
static const char * SND_DEWDROP = "data/snd_dewdrop.mp3"
 
static const char * SND_HIT = "data/snd_hit.mp3"
 
static const char * SND_MISS = "data/snd_miss.mp3"
 
static const char * SND_STEP = "data/snd_step.mp3"
 
static const char * SND_WATER = "data/snd_water.mp3"
 
static const char * SND_DESCEND = "data/snd_descend.mp3"
 
static const char * SND_EAT = "data/snd_eat.mp3"
 
static const char * SND_READ = "data/snd_read.mp3"
 
static const char * SND_LULLABY = "data/snd_lullaby.mp3"
 
static const char * SND_DRINK = "data/snd_drink.mp3"
 
static const char * SND_SHATTER = "data/snd_shatter.mp3"
 
static const char * SND_ZAP = "data/snd_zap.mp3"
 
static const char * SND_LIGHTNING = "data/snd_lightning.mp3"
 
static const char * SND_LEVELUP = "data/snd_levelup.mp3"
 
static const char * SND_DEATH = "data/snd_death.mp3"
 
static const char * SND_CHALLENGE = "data/snd_challenge.mp3"
 
static const char * SND_CURSED = "data/snd_cursed.mp3"
 
static const char * SND_TRAP = "data/snd_trap.mp3"
 
static const char * SND_EVOKE = "data/snd_evoke.mp3"
 
static const char * SND_TOMB = "data/snd_tomb.mp3"
 
static const char * SND_ALERT = "data/snd_alert.mp3"
 
static const char * SND_MELD = "data/snd_meld.mp3"
 
static const char * SND_BOSS = "data/snd_boss.mp3"
 
static const char * SND_BLAST = "data/snd_blast.mp3"
 
static const char * SND_PLANT = "data/snd_plant.mp3"
 
static const char * SND_RAY = "data/snd_ray.mp3"
 
static const char * SND_BEACON = "data/snd_beacon.mp3"
 
static const char * SND_TELEPORT = "data/snd_teleport.mp3"
 
static const char * SND_CHARMS = "data/snd_charms.mp3"
 
static const char * SND_MASTERY = "data/snd_mastery.mp3"
 
static const char * SND_PUFF = "data/snd_puff.mp3"
 
static const char * SND_ROCKS = "data/snd_rocks.mp3"
 
static const char * SND_BURNING = "data/snd_burning.mp3"
 
static const char * SND_FALLING = "data/snd_falling.mp3"
 
static const char * SND_GHOST = "data/snd_ghost.mp3"
 
static const char * SND_SECRET = "data/snd_secret.mp3"
 
static const char * SND_BONES = "data/snd_bones.mp3"
 
static const char * SND_BEE = "data/snd_bee.mp3"
 
static const char * SND_DEGRADE = "data/snd_degrade.mp3"
 
static const char * SND_MIMIC = "data/snd_mimic.mp3"
 

Member Data Documentation

◆ AMULET

const char * Assets::AMULET = "data/amulet.png"
static

◆ ARCS_BG

const char * Assets::ARCS_BG = "data/arcs1.png"
static

◆ ARCS_FG

const char * Assets::ARCS_FG = "data/arcs2.png"
static

◆ AVATARS

const char * Assets::AVATARS = "data/avatars.png"
static

◆ BADGES

const char * Assets::BADGES = "data/badges.png"
static

◆ BANNERS

const char * Assets::BANNERS = "data/banners.png"
static

◆ BAT

const char * Assets::BAT = "data/bat.png"
static

◆ BEE

const char * Assets::BEE = "data/bee.png"
static

◆ BRUTE

const char * Assets::BRUTE = "data/brute.png"
static

◆ BUFFS_LARGE

const char * Assets::BUFFS_LARGE = "data/large_buffs.png"
static

◆ BUFFS_SMALL

const char * Assets::BUFFS_SMALL = "data/buffs.png"
static

◆ BURNING

const char * Assets::BURNING = "data/burning_fist.png"
static

◆ CHROME

const char * Assets::CHROME = "data/chrome.png"
static

◆ CRAB

const char * Assets::CRAB = "data/crab.png"
static

◆ DASHBOARD

const char * Assets::DASHBOARD = "data/dashboard.png"
static

◆ DM300

const char * Assets::DM300 = "data/dm300.png"
static

◆ EFFECTS

const char * Assets::EFFECTS = "data/effects.png"
static

◆ ELEMENTAL

const char * Assets::ELEMENTAL = "data/elemental.png"
static

◆ EYE

const char * Assets::EYE = "data/eye.png"
static

◆ FIREBALL

const char * Assets::FIREBALL = "data/fireball.png"
static

◆ FONTS15X

const char * Assets::FONTS15X = "data/font15x.png"
static

◆ FONTS1X

const char * Assets::FONTS1X = "data/font1x.png"
static

◆ FONTS25X

const char * Assets::FONTS25X = "data/font25x.png"
static

◆ FONTS2X

const char * Assets::FONTS2X = "data/font2x.png"
static

◆ FONTS3X

const char * Assets::FONTS3X = "data/font3x.png"
static

◆ GHOST

const char * Assets::GHOST = "data/ghost.png"
static

◆ GNOLL

const char * Assets::GNOLL = "data/gnoll.png"
static

◆ GOLEM

const char * Assets::GOLEM = "data/golem.png"
static

◆ GOO

const char * Assets::GOO = "data/goo.png"
static

◆ HAPPY

const char * Assets::HAPPY = "data/surface.mp3"
static

◆ HP_BAR

const char * Assets::HP_BAR = "data/hp_bar.png"
static

◆ HUNTRESS

const char * Assets::HUNTRESS = "data/ranger.png"
static

◆ ICONS

const char * Assets::ICONS = "data/icons.png"
static

◆ IMP

const char * Assets::IMP = "data/demon.png"
static

◆ ITEMS

const char * Assets::ITEMS = "data/items.png"
static

◆ KEEPER

const char * Assets::KEEPER = "data/shopkeeper.png"
static

◆ KING

const char * Assets::KING = "data/king.png"
static

◆ LARVA

const char * Assets::LARVA = "data/larva.png"
static

◆ LOCKED

const char * Assets::LOCKED = "data/locked_badge.png"
static

◆ MAGE

const char * Assets::MAGE = "data/mage.png"
static

◆ MAKER

const char * Assets::MAKER = "data/wandmaker.png"
static

◆ MIMIC

const char * Assets::MIMIC = "data/mimic.png"
static

◆ MONK

const char * Assets::MONK = "data/monk.png"
static

◆ PET

const char * Assets::PET = "data/pet.png"
static

◆ PIRANHA

const char * Assets::PIRANHA = "data/piranha.png"
static

◆ PLANTS

const char * Assets::PLANTS = "data/plants.png"
static

◆ RAT

const char * Assets::RAT = "data/rat.png"
static

◆ RATKING

const char * Assets::RATKING = "data/ratking.png"
static

◆ ROGUE

const char * Assets::ROGUE = "data/rogue.png"
static

◆ ROTTING

const char * Assets::ROTTING = "data/rotting_fist.png"
static

◆ SCORPIO

const char * Assets::SCORPIO = "data/scorpio.png"
static

◆ SHADOW

const char * Assets::SHADOW = "data/shadow.png"
static

◆ SHAMAN

const char * Assets::SHAMAN = "data/shaman.png"
static

◆ SHEEP

const char * Assets::SHEEP = "data/sheep.png"
static

◆ SKELETON

const char * Assets::SKELETON = "data/skeleton.png"
static

◆ SND_ALERT

const char * Assets::SND_ALERT = "data/snd_alert.mp3"
static

◆ SND_BADGE

const char * Assets::SND_BADGE = "data/snd_badge.mp3"
static

◆ SND_BEACON

const char * Assets::SND_BEACON = "data/snd_beacon.mp3"
static

◆ SND_BEE

const char * Assets::SND_BEE = "data/snd_bee.mp3"
static

◆ SND_BLAST

const char * Assets::SND_BLAST = "data/snd_blast.mp3"
static

◆ SND_BONES

const char * Assets::SND_BONES = "data/snd_bones.mp3"
static

◆ SND_BOSS

const char * Assets::SND_BOSS = "data/snd_boss.mp3"
static

◆ SND_BURNING

const char * Assets::SND_BURNING = "data/snd_burning.mp3"
static

◆ SND_CHALLENGE

const char * Assets::SND_CHALLENGE = "data/snd_challenge.mp3"
static

◆ SND_CHARMS

const char * Assets::SND_CHARMS = "data/snd_charms.mp3"
static

◆ SND_CLICK

const char * Assets::SND_CLICK = "data/snd_click.mp3"
static

◆ SND_CURSED

const char * Assets::SND_CURSED = "data/snd_cursed.mp3"
static

◆ SND_DEATH

const char * Assets::SND_DEATH = "data/snd_death.mp3"
static

◆ SND_DEGRADE

const char * Assets::SND_DEGRADE = "data/snd_degrade.mp3"
static

◆ SND_DESCEND

const char * Assets::SND_DESCEND = "data/snd_descend.mp3"
static

◆ SND_DEWDROP

const char * Assets::SND_DEWDROP = "data/snd_dewdrop.mp3"
static

◆ SND_DRINK

const char * Assets::SND_DRINK = "data/snd_drink.mp3"
static

◆ SND_EAT

const char * Assets::SND_EAT = "data/snd_eat.mp3"
static

◆ SND_EVOKE

const char * Assets::SND_EVOKE = "data/snd_evoke.mp3"
static

◆ SND_FALLING

const char * Assets::SND_FALLING = "data/snd_falling.mp3"
static

◆ SND_GHOST

const char * Assets::SND_GHOST = "data/snd_ghost.mp3"
static

◆ SND_GOLD

const char * Assets::SND_GOLD = "data/snd_gold.mp3"
static

◆ SND_HIT

const char * Assets::SND_HIT = "data/snd_hit.mp3"
static

◆ SND_ITEM

const char * Assets::SND_ITEM = "data/snd_item.mp3"
static

◆ SND_LEVELUP

const char * Assets::SND_LEVELUP = "data/snd_levelup.mp3"
static

◆ SND_LIGHTNING

const char * Assets::SND_LIGHTNING = "data/snd_lightning.mp3"
static

◆ SND_LULLABY

const char * Assets::SND_LULLABY = "data/snd_lullaby.mp3"
static

◆ SND_MASTERY

const char * Assets::SND_MASTERY = "data/snd_mastery.mp3"
static

◆ SND_MELD

const char * Assets::SND_MELD = "data/snd_meld.mp3"
static

◆ SND_MIMIC

const char * Assets::SND_MIMIC = "data/snd_mimic.mp3"
static

◆ SND_MISS

const char * Assets::SND_MISS = "data/snd_miss.mp3"
static

◆ SND_OPEN

const char * Assets::SND_OPEN = "data/snd_door_open.mp3"
static

◆ SND_PLANT

const char * Assets::SND_PLANT = "data/snd_plant.mp3"
static

◆ SND_PUFF

const char * Assets::SND_PUFF = "data/snd_puff.mp3"
static

◆ SND_RAY

const char * Assets::SND_RAY = "data/snd_ray.mp3"
static

◆ SND_READ

const char * Assets::SND_READ = "data/snd_read.mp3"
static

◆ SND_ROCKS

const char * Assets::SND_ROCKS = "data/snd_rocks.mp3"
static

◆ SND_SECRET

const char * Assets::SND_SECRET = "data/snd_secret.mp3"
static

◆ SND_SHATTER

const char * Assets::SND_SHATTER = "data/snd_shatter.mp3"
static

◆ SND_STEP

const char * Assets::SND_STEP = "data/snd_step.mp3"
static

◆ SND_TELEPORT

const char * Assets::SND_TELEPORT = "data/snd_teleport.mp3"
static

◆ SND_TOMB

const char * Assets::SND_TOMB = "data/snd_tomb.mp3"
static

◆ SND_TRAP

const char * Assets::SND_TRAP = "data/snd_trap.mp3"
static

◆ SND_UNLOCK

const char * Assets::SND_UNLOCK = "data/snd_unlock.mp3"
static

◆ SND_WATER

const char * Assets::SND_WATER = "data/snd_water.mp3"
static

◆ SND_ZAP

const char * Assets::SND_ZAP = "data/snd_zap.mp3"
static

◆ SPECKS

const char * Assets::SPECKS = "data/specks.png"
static

◆ SPELL_ICONS

const char * Assets::SPELL_ICONS = "data/spell_icons.png"
static

◆ SPINNER

const char * Assets::SPINNER = "data/spinner.png"
static

◆ STATUE

const char * Assets::STATUE = "data/statue.png"
static

◆ STATUS

const char * Assets::STATUS = "data/status_pane.png"
static

◆ SUCCUBUS

const char * Assets::SUCCUBUS = "data/succubus.png"
static

◆ SURFACE

const char * Assets::SURFACE = "data/surface.png"
static

◆ SWARM

const char * Assets::SWARM = "data/swarm.png"
static

◆ TENGU

const char * Assets::TENGU = "data/tengu.png"
static

◆ THEME

const char * Assets::THEME = "data/theme.mp3"
static

◆ THIEF

const char * Assets::THIEF = "data/thief.png"
static

◆ TILES_CAVES

const char * Assets::TILES_CAVES = "data/tiles2.png"
static

◆ TILES_CITY

const char * Assets::TILES_CITY = "data/tiles3.png"
static

◆ TILES_HALLS

const char * Assets::TILES_HALLS = "data/tiles4.png"
static

◆ TILES_PRISON

const char * Assets::TILES_PRISON = "data/tiles1.png"
static

◆ TILES_SEWERS

const char * Assets::TILES_SEWERS = "data/tiles0.png"
static

◆ TOOLBAR

const char * Assets::TOOLBAR = "data/toolbar.png"
static

◆ TROLL

const char * Assets::TROLL = "data/blacksmith.png"
static

◆ TUNE

const char * Assets::TUNE = "data/game.mp3"
static

◆ UNDEAD

const char * Assets::UNDEAD = "data/undead.png"
static

◆ WARLOCK

const char * Assets::WARLOCK = "data/warlock.png"
static

◆ WARRIOR

const char * Assets::WARRIOR = "data/warrior.png"
static

◆ WATER_CAVES

const char * Assets::WATER_CAVES = "data/water2.png"
static

◆ WATER_CITY

const char * Assets::WATER_CITY = "data/water3.png"
static

◆ WATER_HALLS

const char * Assets::WATER_HALLS = "data/water4.png"
static

◆ WATER_PRISON

const char * Assets::WATER_PRISON = "data/water1.png"
static

◆ WATER_SEWERS

const char * Assets::WATER_SEWERS = "data/water0.png"
static

◆ WRAITH

const char * Assets::WRAITH = "data/wraith.png"
static

◆ XP_BAR

const char * Assets::XP_BAR = "data/exp_bar.png"
static

◆ YOG

const char * Assets::YOG = "data/yog.png"
static

The documentation for this class was generated from the following files: