4#include <glm/gtc/matrix_transform.hpp>
16#define INT_MAX_VALUE 0x3FFFFFFF
42 static const char*
PET ;
50 static const char*
RAT ;
53 static const char*
GOO ;
61 static const char*
BAT ;
74 static const char*
EYE ;
79 static const char*
YOG ;
84 static const char*
IMP ;
86 static const char*
BEE ;
180 static const char*
NAMES[];
182 static const int MASKS[];
static const char * SND_SECRET
Definition define.h:160
static const char * GHOST
Definition define.h:81
static const char * WARRIOR
Definition define.h:37
static const char * AMULET
Definition define.h:27
static const char * SND_CLICK
Definition define.h:118
static const char * SND_LIGHTNING
Definition define.h:137
static const char * ITEMS
Definition define.h:89
static const char * MIMIC
Definition define.h:87
static const char * SWARM
Definition define.h:54
static const char * GOLEM
Definition define.h:69
static const char * SUCCUBUS
Definition define.h:75
static const char * TROLL
Definition define.h:83
static const char * RAT
Definition define.h:50
static const char * SND_PLANT
Definition define.h:149
static const char * WATER_PRISON
Definition define.h:99
static const char * TENGU
Definition define.h:58
static const char * TUNE
Definition define.h:115
static const char * PLANTS
Definition define.h:90
static const char * SND_BEACON
Definition define.h:151
static const char * WRAITH
Definition define.h:65
static const char * RATKING
Definition define.h:85
static const char * TOOLBAR
Definition define.h:34
static const char * SHEEP
Definition define.h:59
static const char * WATER_SEWERS
Definition define.h:98
static const char * TILES_HALLS
Definition define.h:96
static const char * SND_BADGE
Definition define.h:119
static const char * SND_GOLD
Definition define.h:120
static const char * BAT
Definition define.h:61
static const char * WARLOCK
Definition define.h:68
static const char * STATUS
Definition define.h:31
static const char * HUNTRESS
Definition define.h:40
static const char * AVATARS
Definition define.h:41
static const char * SND_BLAST
Definition define.h:148
static const char * SHAMAN
Definition define.h:56
static const char * FONTS25X
Definition define.h:111
static const char * SND_LEVELUP
Definition define.h:138
static const char * WATER_HALLS
Definition define.h:102
static const char * SND_BONES
Definition define.h:161
static const char * SND_READ
Definition define.h:132
static const char * WATER_CAVES
Definition define.h:100
static const char * SND_ROCKS
Definition define.h:156
static const char * SND_DRINK
Definition define.h:134
static const char * ARCS_FG
Definition define.h:21
static const char * THEME
Definition define.h:114
static const char * SND_BEE
Definition define.h:162
static const char * ROTTING
Definition define.h:77
static const char * SND_OPEN
Definition define.h:122
static const char * PET
Definition define.h:42
static const char * KEEPER
Definition define.h:60
static const char * THIEF
Definition define.h:57
static const char * GNOLL
Definition define.h:51
static const char * SND_TOMB
Definition define.h:144
static const char * SND_MELD
Definition define.h:146
static const char * BEE
Definition define.h:86
static const char * KING
Definition define.h:71
static const char * EYE
Definition define.h:74
static const char * DASHBOARD
Definition define.h:22
static const char * SPINNER
Definition define.h:63
static const char * FONTS1X
Definition define.h:108
static const char * SND_DESCEND
Definition define.h:130
static const char * SND_DEWDROP
Definition define.h:125
static const char * HAPPY
Definition define.h:116
static const char * SKELETON
Definition define.h:55
static const char * SND_GHOST
Definition define.h:159
static const char * FONTS15X
Definition define.h:109
static const char * SND_DEATH
Definition define.h:139
static const char * BADGES
Definition define.h:25
static const char * YOG
Definition define.h:79
static const char * BRUTE
Definition define.h:62
static const char * SND_EVOKE
Definition define.h:143
static const char * SND_MIMIC
Definition define.h:164
static const char * BURNING
Definition define.h:78
static const char * BUFFS_SMALL
Definition define.h:104
static const char * FONTS2X
Definition define.h:110
static const char * SND_FALLING
Definition define.h:158
static const char * ARCS_BG
Definition define.h:20
static const char * SND_RAY
Definition define.h:150
static const char * LOCKED
Definition define.h:26
static const char * WATER_CITY
Definition define.h:101
static const char * MAGE
Definition define.h:38
static const char * EFFECTS
Definition define.h:48
static const char * HP_BAR
Definition define.h:32
static const char * SND_UNLOCK
Definition define.h:123
static const char * SND_STEP
Definition define.h:128
static const char * DM300
Definition define.h:64
static const char * SND_ALERT
Definition define.h:145
static const char * PIRANHA
Definition define.h:73
static const char * TILES_PRISON
Definition define.h:93
static const char * SND_CURSED
Definition define.h:141
static const char * SND_PUFF
Definition define.h:155
static const char * CHROME
Definition define.h:29
static const char * SND_BOSS
Definition define.h:147
static const char * MONK
Definition define.h:67
static const char * GOO
Definition define.h:53
static const char * SND_DEGRADE
Definition define.h:163
static const char * SPELL_ICONS
Definition define.h:106
static const char * SND_MASTERY
Definition define.h:154
static const char * SND_TELEPORT
Definition define.h:152
static const char * STATUE
Definition define.h:72
static const char * SND_ZAP
Definition define.h:136
static const char * MAKER
Definition define.h:82
static const char * SPECKS
Definition define.h:47
static const char * ICONS
Definition define.h:30
static const char * SND_EAT
Definition define.h:131
static const char * LARVA
Definition define.h:80
static const char * BUFFS_LARGE
Definition define.h:105
static const char * TILES_CITY
Definition define.h:95
static const char * FIREBALL
Definition define.h:46
static const char * TILES_SEWERS
Definition define.h:92
static const char * CRAB
Definition define.h:52
static const char * FONTS3X
Definition define.h:112
static const char * SND_CHARMS
Definition define.h:153
static const char * SHADOW
Definition define.h:35
static const char * ROGUE
Definition define.h:39
static const char * ELEMENTAL
Definition define.h:66
static const char * BANNERS
Definition define.h:24
static const char * SND_LULLABY
Definition define.h:133
static const char * XP_BAR
Definition define.h:33
static const char * SND_HIT
Definition define.h:126
static const char * SND_MISS
Definition define.h:127
static const char * UNDEAD
Definition define.h:70
static const char * SND_CHALLENGE
Definition define.h:140
static const char * SURFACE
Definition define.h:44
static const char * SND_ITEM
Definition define.h:124
static const char * SND_BURNING
Definition define.h:157
static const char * SCORPIO
Definition define.h:76
static const char * TILES_CAVES
Definition define.h:94
static const char * SND_SHATTER
Definition define.h:135
static const char * SND_WATER
Definition define.h:129
static const char * SND_TRAP
Definition define.h:142
static const char * IMP
Definition define.h:84
static const int MASKS[]
Definition define.h:145
static const int NAME_LEN
Definition define.h:179
static const int NO_ARMOR
Definition define.h:172
static const char * NAMES[]
Definition define.h:135
static const int NO_HERBALISM
Definition define.h:174
static const int NO_HEALING
Definition define.h:173
static const int DARKNESS
Definition define.h:176
static const int NO_SCROLLS
Definition define.h:177
static const int NO_FOOD
Definition define.h:171
static const int SWARM_INTELLIGENCE
Definition define.h:175
unsigned char byte
Definition define.h:13
glm::ivec4 Rect
Definition define.h:11
glm::vec2 PointF
Definition define.h:7
glm::ivec2 Point
Definition define.h:8
glm::vec4 RectF
Definition define.h:10
glm::mat4 Matrix
Definition define.h:9
unsigned short Uint16
Definition define.h:14