#include <badge.h>
◆ isUnlocked()
◆ loadGlobal()
| void Badges::loadGlobal |
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◆ loadLocal()
| void Badges::loadLocal |
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Bundle * | bundle | ) |
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◆ reset()
◆ saveGlobal()
| void Badges::saveGlobal |
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◆ saveLocal()
| void Badges::saveLocal |
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Bundle * | bundle | ) |
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◆ validateChampion()
| void Badges::validateChampion |
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◆ validateDeathFromFalling()
| void Badges::validateDeathFromFalling |
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◆ validateDeathFromFire()
| void Badges::validateDeathFromFire |
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◆ validateDeathFromGas()
| void Badges::validateDeathFromGas |
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◆ validateDeathFromGlyph()
| void Badges::validateDeathFromGlyph |
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◆ validateDeathFromHunger()
| void Badges::validateDeathFromHunger |
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◆ validateDeathFromPoison()
| void Badges::validateDeathFromPoison |
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◆ validateFoodEaten()
| void Badges::validateFoodEaten |
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◆ validateGoldCollected()
| void Badges::validateGoldCollected |
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◆ validateGrimWeapon()
| void Badges::validateGrimWeapon |
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◆ validateHappyEnd()
| void Badges::validateHappyEnd |
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◆ validateItemLevelAquired()
| void Badges::validateItemLevelAquired |
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Item * | item | ) |
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◆ validateLevelReached()
| void Badges::validateLevelReached |
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◆ validateMonstersSlain()
| void Badges::validateMonstersSlain |
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◆ validateNightHunter()
| void Badges::validateNightHunter |
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◆ validateNoKilling()
| void Badges::validateNoKilling |
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◆ validatePiranhasKilled()
| void Badges::validatePiranhasKilled |
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◆ validatePotionsCooked()
| void Badges::validatePotionsCooked |
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◆ validateStrengthAttained()
| void Badges::validateStrengthAttained |
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◆ validateVictory()
| void Badges::validateVictory |
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◆ ALL_BAGS_BOUGHT
◆ ALL_ITEMS_IDENTIFIED
◆ ALL_POTIONS_IDENTIFIED
◆ ALL_RINGS_IDENTIFIED
◆ ALL_SCROLLS_IDENTIFIED
◆ ALL_WANDS_IDENTIFIED
◆ BAG_BOUGHT_SCROLL_HOLDER
◆ BAG_BOUGHT_SEED_POUCH
◆ BAG_BOUGHT_WAND_HOLSTER
◆ BOSS_SLAIN_1
◆ BOSS_SLAIN_1_ALL_CLASSES
◆ BOSS_SLAIN_1_HUNTRESS
◆ BOSS_SLAIN_1_MAGE
◆ BOSS_SLAIN_1_ROGUE
◆ BOSS_SLAIN_1_WARRIOR
◆ BOSS_SLAIN_2
◆ BOSS_SLAIN_3
◆ BOSS_SLAIN_3_ALL_SUBCLASSES
◆ BOSS_SLAIN_3_ASSASSIN
◆ BOSS_SLAIN_3_BATTLEMAGE
◆ BOSS_SLAIN_3_BERSERKER
◆ BOSS_SLAIN_3_FREERUNNER
◆ BOSS_SLAIN_3_GLADIATOR
◆ BOSS_SLAIN_3_SNIPER
◆ BOSS_SLAIN_3_WARDEN
◆ BOSS_SLAIN_3_WARLOCK
◆ BOSS_SLAIN_4
◆ CHAMPION
◆ DEATH_FROM_FALLING
◆ DEATH_FROM_FIRE
◆ DEATH_FROM_GAS
◆ DEATH_FROM_GLYPH
◆ DEATH_FROM_HUNGER
◆ DEATH_FROM_POISON
◆ FOOD_EATEN_1
◆ FOOD_EATEN_2
◆ FOOD_EATEN_3
◆ FOOD_EATEN_4
◆ GAMES_PLAYED_1
◆ GAMES_PLAYED_2
◆ GAMES_PLAYED_3
◆ GAMES_PLAYED_4
◆ GOLD_COLLECTED_1
◆ GOLD_COLLECTED_2
◆ GOLD_COLLECTED_3
◆ GOLD_COLLECTED_4
◆ GRIM_WEAPON
◆ HAPPY_END
◆ ITEM_LEVEL_1
◆ ITEM_LEVEL_2
◆ ITEM_LEVEL_3
◆ ITEM_LEVEL_4
◆ LEVEL_REACHED_1
◆ LEVEL_REACHED_2
◆ LEVEL_REACHED_3
◆ LEVEL_REACHED_4
◆ loadingListener
| Callback * Badges::loadingListener = NULL |
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◆ MASTERY_COMBO
◆ MASTERY_HUNTRESS
◆ MASTERY_MAGE
◆ MASTERY_ROGUE
◆ MASTERY_WARRIOR
◆ MONSTERS_SLAIN_1
◆ MONSTERS_SLAIN_2
◆ MONSTERS_SLAIN_3
◆ MONSTERS_SLAIN_4
◆ NIGHT_HUNTER
◆ NO_MONSTERS_SLAIN
◆ PIRANHAS
◆ POTIONS_COOKED_1
◆ POTIONS_COOKED_2
◆ POTIONS_COOKED_3
◆ POTIONS_COOKED_4
◆ RARE
◆ RARE_ACIDIC
◆ RARE_ALBINO
◆ RARE_BANDIT
◆ RARE_SENIOR
◆ RARE_SHIELDED
◆ RING_OF_HAGGLER
◆ RING_OF_THORNS
◆ STRENGTH_ATTAINED_1
◆ STRENGTH_ATTAINED_2
◆ STRENGTH_ATTAINED_3
◆ STRENGTH_ATTAINED_4
◆ SUPPORTER
◆ VICTORY
◆ VICTORY_ALL_CLASSES
◆ VICTORY_HUNTRESS
◆ VICTORY_MAGE
◆ VICTORY_ROGUE
◆ VICTORY_WARRIOR
◆ YASD
The documentation for this class was generated from the following files: