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Boomerang Class Reference

#include <weapon.h>

Inheritance diagram for Boomerang:
Collaboration diagram for Boomerang:

Public Member Functions

 Boomerang ()
 
virtual int min ()
 
virtual int max ()
 
virtual boolean isUpgradable ()
 
virtual Itemupgrade ()
 
virtual Itemupgrade (boolean enchant)
 
virtual int maxDurability (int lvl)
 
virtual void proc (Char *attacker, Char *defender, int damage)
 
virtual void cast (Hero *user, int dst)
 
virtual String desc ()
 
virtual std::string getClassName ()
 
- Public Member Functions inherited from MissileWeapon
 MissileWeapon ()
 
virtual void actions (Hero *hero, std::vector< std::string > &actions)
 
virtual bool doEquip (Hero *hero)
 
virtual Itemrandom ()
 
virtual boolean isIdentified ()
 
virtual String info ()
 
- Public Member Functions inherited from Weapon
 Weapon ()
 
virtual void storeInBundle (Bundle *bundle)
 
virtual void restoreFromBundle (Bundle *bundle)
 
virtual float acuracyFactor (Hero *hero)
 
virtual float speedFactor (Hero *hero)
 
virtual int damageRoll (Hero *owner)
 
Itemupgrade (boolean enchant)
 
virtual String toString ()
 
virtual String Name ()
 
Weaponenchant (Enchantment *ench)
 
Weaponenchant ()
 
boolean isEnchanted ()
 
virtual ItemSprite::Glowingglowing ()
 
- Public Member Functions inherited from KindOfWeapon
virtual bool isEquipped (Hero *hero)
 
virtual bool doUnequip (Hero *hero, bool collect, bool single)
 
virtual void activate (Hero *hero)
 
- Public Member Functions inherited from EquipableItem
virtual void execute (Hero *hero, std::string action)
 
virtual void doDrop (Hero *hero)
 
virtual bool doUnequip (Hero *hero, bool collect)
 
- Public Member Functions inherited from Item
 CLASSNAME (Item)
 
 CLASSOBJECT (Item)
 
 Item ()
 
virtual bool doPickUp (Hero *hero)
 
virtual void doThrow (Hero *hero)
 
std::string trueName ()
 
int Image ()
 
Itemdetach (Bag *container)
 
ItemdetachAll (Bag *container)
 
virtual int effectiveLevel ()
 
virtual int price ()
 
int Quantity ()
 
void Quantity (int value)
 
virtual void getBroken ()
 
bool isBroken ()
 
virtual void fix ()
 
int maxDurability ()
 
int visiblyUpgraded ()
 
virtual Itemidentify ()
 
virtual void Level (int value)
 
int Level ()
 
virtual boolean collect (Bag *container)
 
void use ()
 
void updateQuickslot ()
 
virtual Itemdegrade ()
 
Itemdegrade (int n)
 
int considerState (int price)
 
void polish ()
 
std::string status ()
 
- Public Member Functions inherited from Object
virtual std::string getObject ()=0
 

Static Public Member Functions

static ItemCreate ()
 
- Static Public Member Functions inherited from Item
static void evoke (Hero *hero)
 
static ItemVirtual (const std::string &cl)
 

Protected Member Functions

virtual void miss (int cell)
 
- Protected Member Functions inherited from MissileWeapon
virtual void onThrow (int cell)
 
- Protected Member Functions inherited from EquipableItem
virtual float time2equip (Hero *hero)
 
- Protected Member Functions inherited from Item
virtual void onDetach ()
 

Additional Inherited Members

- Public Types inherited from Weapon
enum  Imbue { NONE , SPEED , ACCURACY }
 
- Public Attributes inherited from Weapon
int STR
 
float ACU
 
float DLY
 
Imbue imbue
 
- Public Attributes inherited from Item
std::string defaultAction
 
std::string name = "smth"
 
int image = 0
 
bool stackable = false
 
bool levelKnown = false
 
bool cursed
 
bool cursedKnown
 
bool unique = false
 
int quantity
 
- Static Public Attributes inherited from EquipableItem
static const std::string AC_EQUIP = "EQUIP"
 
static const std::string AC_UNEQUIP = "UNEQUIP"
 
- Static Public Attributes inherited from Item
static HerocurUser
 
static ItemcurItem
 
- Static Protected Member Functions inherited from EquipableItem
static void equipCursed (Hero *hero)
 
- Protected Attributes inherited from Weapon
Enchantmentenchantment
 
- Static Protected Attributes inherited from KindOfWeapon
static const float TIME_TO_EQUIP = 1.0f
 
- Static Protected Attributes inherited from Item
static const float TIME_TO_THROW = 1.0f
 
static const float TIME_TO_PICK_UP = 1.0f
 
static const float TIME_TO_DROP = 0.5f
 
static const std::string AC_DROP = "lang.item_drop"
 
static const std::string AC_THROW = "lang.item_throw"
 
static CellSelector::Listenerthrower = new CellSelectorListenerNew()
 

Constructor & Destructor Documentation

◆ Boomerang()

Boomerang::Boomerang ( )
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Member Function Documentation

◆ cast()

void Boomerang::cast ( Hero * user,
int dst )
virtual

Reimplemented from EquipableItem.

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◆ Create()

static Item * Boomerang::Create ( )
inlinestatic
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◆ desc()

virtual String Boomerang::desc ( )
inlinevirtual

Reimplemented from Item.

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◆ getClassName()

virtual std::string Boomerang::getClassName ( )
inlinevirtual

Reimplemented from Weapon.

◆ isUpgradable()

virtual boolean Boomerang::isUpgradable ( )
inlinevirtual

Reimplemented from MissileWeapon.

◆ max()

virtual int Boomerang::max ( )
inlinevirtual

Implements KindOfWeapon.

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◆ maxDurability()

virtual int Boomerang::maxDurability ( int lvl)
inlinevirtual

Reimplemented from Weapon.

◆ min()

virtual int Boomerang::min ( )
inlinevirtual

Implements KindOfWeapon.

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◆ miss()

virtual void Boomerang::miss ( int cell)
inlineprotectedvirtual

Reimplemented from MissileWeapon.

◆ proc()

void Boomerang::proc ( Char * attacker,
Char * defender,
int damage )
virtual

Reimplemented from MissileWeapon.

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◆ upgrade() [1/2]

virtual Item * Boomerang::upgrade ( )
inlinevirtual

Reimplemented from Item.

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◆ upgrade() [2/2]

virtual Item * Boomerang::upgrade ( boolean enchant)
inlinevirtual
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The documentation for this class was generated from the following files: