#include <dungeontilemap.h>
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| static const int | SIZE = 16 |
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◆ DungeonTilemap()
| DungeonTilemap::DungeonTilemap |
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◆ discover()
| void DungeonTilemap::discover |
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int | pos, |
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int | oldValue ) |
◆ overlapsPoint()
| virtual bool DungeonTilemap::overlapsPoint |
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float | x, |
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float | y ) |
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inlinevirtual |
◆ overlapsScreenPoint()
| virtual bool DungeonTilemap::overlapsScreenPoint |
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int | x, |
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int | y ) |
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inlinevirtual |
◆ screenToTile()
| int DungeonTilemap::screenToTile |
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int | x, |
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int | y ) |
◆ tile()
| Image * DungeonTilemap::tile |
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int | index | ) |
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static |
◆ tileCenterToWorld()
| PointF DungeonTilemap::tileCenterToWorld |
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int | pos | ) |
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static |
◆ tileToWorld()
| PointF DungeonTilemap::tileToWorld |
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int | pos | ) |
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static |
◆ SIZE
| const int DungeonTilemap::SIZE = 16 |
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static |
The documentation for this class was generated from the following files: