#include <plant.h>
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| static Buff * | append (Char *target, const std::string &buff) |
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| static FlavourBuff * | append (Char *target, const std::string &buffClass, float duration) |
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| static Buff * | affect (Char *target, const std::string &buffClass) |
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| static FlavourBuff * | affect (Char *target, const std::string &buffClass, float duration) |
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| static FlavourBuff * | prolong (Char *target, const std::string &buffClass, float duration) |
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| static void | detach (Buff *buff) |
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| static void | detach (Char *target, const std::string &cl) |
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| static void | fixTime () |
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| static void | clear () |
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| static Char * | findChar (int pos) |
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| static Actor * | findById (int id) |
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| static void | init () |
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| static void | addDelayed (Actor *actor, float delay) |
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| static void | remove (Actor *actor) |
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| static void | add (Actor *actor) |
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| static void | occupyCell (Char *ch) |
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| static void | freeCell (int pos) |
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| static void | process () |
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| static const int | TICK = 1 |
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| static HashSet< Actor * > | all |
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| virtual void | spend (float time) |
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| void | postpone (float time) |
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| float | cooldown () |
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| void | diactivate () |
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| virtual void | onAdd () |
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| virtual void | onRemove () |
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◆ absorb()
| int Earthroot::Armor::absorb |
( |
int | damage | ) |
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◆ act()
◆ attachTo()
| bool Earthroot::Armor::attachTo |
( |
Char * | target | ) |
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virtual |
◆ getClassName()
| virtual std::string Earthroot::Armor::getClassName |
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| ) |
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inlinevirtual |
◆ icon()
| int Earthroot::Armor::icon |
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| ) |
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virtual |
◆ Level()
| void Earthroot::Armor::Level |
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int | value | ) |
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inline |
◆ restoreFromBundle()
| void Earthroot::Armor::restoreFromBundle |
( |
Bundle * | bundle | ) |
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virtual |
Reimplemented from Actor.
◆ storeInBundle()
| void Earthroot::Armor::storeInBundle |
( |
Bundle * | bundle | ) |
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virtual |
Reimplemented from Actor.
◆ toString()
| virtual String Earthroot::Armor::toString |
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| ) |
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inlinevirtual |
◆ level
| int Earthroot::Armor::level |
The documentation for this class was generated from the following files: