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FrozenCarpaccio Class Reference

#include <food.h>

Inheritance diagram for FrozenCarpaccio:
Collaboration diagram for FrozenCarpaccio:

Public Member Functions

 FrozenCarpaccio ()
 
virtual std::string getClassName ()
 
virtual void execute (Hero *hero, const std::string &action)
 
virtual String info ()
 
virtual int price ()
 
- Public Member Functions inherited from Food
 Food ()
 
virtual void actions (Hero *hero, std::vector< std::string > &actions)
 
virtual bool isUpgradable ()
 
virtual bool isIdentified ()
 
- Public Member Functions inherited from Item
 CLASSNAME (Item)
 
 CLASSOBJECT (Item)
 
 Item ()
 
virtual bool doPickUp (Hero *hero)
 
virtual void doDrop (Hero *hero)
 
virtual void doThrow (Hero *hero)
 
virtual std::string toString ()
 
virtual std::string Name ()
 
std::string trueName ()
 
int Image ()
 
Itemdetach (Bag *container)
 
ItemdetachAll (Bag *container)
 
virtual ItemSprite::Glowingglowing ()
 
virtual void storeInBundle (Bundle *bundle)
 
virtual void restoreFromBundle (Bundle *bundle)
 
virtual bool isEquipped (Hero *hero)
 
virtual int effectiveLevel ()
 
virtual std::string desc ()
 
int Quantity ()
 
void Quantity (int value)
 
virtual void execute (Hero *hero, std::string action)
 
virtual void cast (Hero *user, int dst)
 
virtual void getBroken ()
 
bool isBroken ()
 
virtual void fix ()
 
virtual int maxDurability (int lvl)
 
int maxDurability ()
 
int visiblyUpgraded ()
 
virtual Itemidentify ()
 
virtual Itemrandom ()
 
virtual void Level (int value)
 
int Level ()
 
virtual boolean collect (Bag *container)
 
void use ()
 
void updateQuickslot ()
 
virtual Itemupgrade ()
 
virtual Itemdegrade ()
 
Itemdegrade (int n)
 
int considerState (int price)
 
void polish ()
 
std::string status ()
 
- Public Member Functions inherited from Object
virtual std::string getObject ()=0
 

Static Public Member Functions

static ItemCreate ()
 
static Foodcook (MysteryMeat *ingredient)
 
- Static Public Member Functions inherited from Food
static ItemCreate ()
 
- Static Public Member Functions inherited from Item
static void evoke (Hero *hero)
 
static ItemVirtual (const std::string &cl)
 

Additional Inherited Members

- Public Attributes inherited from Food
float energy
 
std::string message
 
- Public Attributes inherited from Item
std::string defaultAction
 
std::string name = "smth"
 
int image = 0
 
bool stackable = false
 
bool levelKnown = false
 
bool cursed
 
bool cursedKnown
 
bool unique = false
 
int quantity
 
- Static Public Attributes inherited from Food
static const std::string AC_EAT = "EAT"
 
- Static Public Attributes inherited from Item
static HerocurUser
 
static ItemcurItem
 
- Protected Member Functions inherited from Item
virtual void onThrow (int cell)
 
virtual void onDetach ()
 
- Static Protected Attributes inherited from Item
static const float TIME_TO_THROW = 1.0f
 
static const float TIME_TO_PICK_UP = 1.0f
 
static const float TIME_TO_DROP = 0.5f
 
static const std::string AC_DROP = "lang.item_drop"
 
static const std::string AC_THROW = "lang.item_throw"
 
static CellSelector::Listenerthrower = new CellSelectorListenerNew()
 

Constructor & Destructor Documentation

◆ FrozenCarpaccio()

FrozenCarpaccio::FrozenCarpaccio ( )
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Member Function Documentation

◆ cook()

Food * FrozenCarpaccio::cook ( MysteryMeat * ingredient)
static
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◆ Create()

static Item * FrozenCarpaccio::Create ( )
inlinestatic
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◆ execute()

void FrozenCarpaccio::execute ( Hero * hero,
const std::string & action )
virtual

Reimplemented from Food.

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◆ getClassName()

virtual std::string FrozenCarpaccio::getClassName ( )
inlinevirtual

Reimplemented from Food.

◆ info()

virtual String FrozenCarpaccio::info ( )
inlinevirtual

Reimplemented from Food.

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◆ price()

virtual int FrozenCarpaccio::price ( )
inlinevirtual

Reimplemented from Food.


The documentation for this class was generated from the following files: