#include <mobsprite.h>
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| | GooSprite () |
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| void | pumpUp () |
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| virtual void | play (Animation *anim, bool force) |
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| virtual int | blood () |
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| virtual void | update () |
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| virtual void | onComplete (Animation *anim) |
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| void | fall () |
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| | CharSprite () |
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| void | link (Char *ch) |
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| virtual void | place (int cell) |
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| void | turnTo (int from, int to) |
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| PointF | worldToCamera (int cell) |
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| void | showStatus (int color, const std::string text,...) |
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| void | Idle () |
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| virtual void | move (int from, int to) |
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| void | interruptMotion () |
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| virtual void | Attack (int cell) |
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| virtual void | Attack (int cell, Callback *callback) |
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| void | Operate (int cell) |
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| void | Zap (int cell) |
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| void | jump (int from, int to, Callback *callback) |
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| virtual void | Die () |
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| Emitter * | emitter () |
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| Emitter * | centerEmitter () |
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| Emitter * | bottomEmitter () |
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| void | burst (int color, int n) |
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| void | bloodBurstA (PointF from, int damage) |
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| void | flash () |
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| void | add (State state) |
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| void | remove (State state) |
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| void | showSleep () |
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| void | hideSleep () |
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| void | showAlert () |
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| void | hideAlert () |
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| virtual void | kill () |
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| virtual void | onComplete (Tweener *tweener) |
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◆ GooSprite()
◆ blood()
| virtual int GooSprite::blood |
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| ) |
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inlinevirtual |
◆ play()
| void GooSprite::play |
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Animation * | anim, |
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bool | force ) |
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virtual |
◆ pumpUp()
| void GooSprite::pumpUp |
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| ) |
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inline |
The documentation for this class was generated from the following files: