#include <heap.h>
◆ Type
| Enumerator |
|---|
| HEAP | |
| FOR_SALE | |
| CHEST | |
| LOCKED_CHEST | |
| CRYSTAL_CHEST | |
| TOMB | |
| SKELETON | |
| MIMIC | |
| HIDDEN | |
◆ Heap()
◆ burn()
◆ burnFX()
| void Heap::burnFX |
( |
int | pos | ) |
|
|
static |
◆ CLASSOBJECT()
| Heap::CLASSOBJECT |
( |
Heap | | ) |
|
◆ destroy()
◆ drop()
| void Heap::drop |
( |
Item * | item | ) |
|
◆ evaporateFX()
| void Heap::evaporateFX |
( |
int | pos | ) |
|
|
static |
◆ freeze()
◆ getClassName()
| virtual std::string Heap::getClassName |
( |
| ) |
|
|
inlinevirtual |
◆ glowing()
◆ image()
◆ isEmpty()
◆ open()
| void Heap::open |
( |
Hero * | hero | ) |
|
◆ peek()
◆ pickUp()
◆ replace()
| void Heap::replace |
( |
Item * | a, |
|
|
Item * | b ) |
◆ restoreFromBundle()
| void Heap::restoreFromBundle |
( |
Bundle * | bundle | ) |
|
|
virtual |
◆ size()
◆ storeInBundle()
| void Heap::storeInBundle |
( |
Bundle * | bundle | ) |
|
|
virtual |
◆ transmute()
| Item * Heap::transmute |
( |
| ) |
|
◆ items
| std::vector<Item* > Heap::items |
◆ pos
◆ sprite
◆ type
The documentation for this class was generated from the following files: