#include <itemsprite.h>
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| static int | pick (int index, int x, int y) |
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| static const int | SIZE = 16 |
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| static TextureFilm * | film = NULL |
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◆ ItemSprite() [1/3]
| ItemSprite::ItemSprite |
( |
| ) |
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◆ ItemSprite() [2/3]
| ItemSprite::ItemSprite |
( |
Item * | item | ) |
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◆ ItemSprite() [3/3]
| ItemSprite::ItemSprite |
( |
int | image, |
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Glowing * | glowing ) |
◆ drop() [1/2]
| void ItemSprite::drop |
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| ) |
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◆ drop() [2/2]
| void ItemSprite::drop |
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int | from | ) |
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◆ link() [1/2]
| void ItemSprite::link |
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| ) |
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◆ link() [2/2]
| void ItemSprite::link |
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Heap * | heap | ) |
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◆ originToCenter()
| void ItemSprite::originToCenter |
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| ) |
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◆ pick()
| int ItemSprite::pick |
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int | index, |
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int | x, |
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int | y ) |
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static |
◆ place()
| void ItemSprite::place |
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int | p | ) |
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◆ revive()
| void ItemSprite::revive |
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| ) |
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virtual |
◆ update()
| void ItemSprite::update |
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| ) |
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virtual |
◆ view()
◆ worldToCamera()
| PointF ItemSprite::worldToCamera |
( |
int | cell | ) |
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◆ film
| TextureFilm * ItemSprite::film = NULL |
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staticprotected |
◆ heap
◆ SIZE
| const int ItemSprite::SIZE = 16 |
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static |
The documentation for this class was generated from the following files: