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MeleeWeapon Class Reference

#include <weapon.h>

Inheritance diagram for MeleeWeapon:
Collaboration diagram for MeleeWeapon:

Public Member Functions

 MeleeWeapon (int tier, float acu, float dly)
 
virtual std::string getClassName ()
 
virtual int min ()
 
virtual int max ()
 
virtual Itemupgrade ()
 
Itemupgrade (boolean enchant)
 
ItemsafeUpgrade ()
 
virtual Itemdegrade ()
 
int typicalSTR ()
 
virtual String info ()
 
virtual int price ()
 
virtual Itemrandom ()
 
- Public Member Functions inherited from Weapon
 Weapon ()
 
virtual void proc (Char *attacker, Char *defender, int damage)
 
virtual void storeInBundle (Bundle *bundle)
 
virtual void restoreFromBundle (Bundle *bundle)
 
virtual float acuracyFactor (Hero *hero)
 
virtual float speedFactor (Hero *hero)
 
virtual int damageRoll (Hero *owner)
 
Itemupgrade (boolean enchant)
 
virtual int maxDurability (int lvl)
 
virtual String toString ()
 
virtual String Name ()
 
Weaponenchant (Enchantment *ench)
 
Weaponenchant ()
 
boolean isEnchanted ()
 
virtual ItemSprite::Glowingglowing ()
 
- Public Member Functions inherited from KindOfWeapon
virtual void actions (Hero *hero, std::vector< std::string > &actions)
 
virtual bool isEquipped (Hero *hero)
 
virtual bool doEquip (Hero *hero)
 
virtual bool doUnequip (Hero *hero, bool collect, bool single)
 
virtual void activate (Hero *hero)
 
- Public Member Functions inherited from EquipableItem
virtual void execute (Hero *hero, std::string action)
 
virtual void doDrop (Hero *hero)
 
virtual void cast (Hero *user, int dst)
 
virtual bool doUnequip (Hero *hero, bool collect)
 
- Public Member Functions inherited from Item
 CLASSNAME (Item)
 
 CLASSOBJECT (Item)
 
 Item ()
 
virtual bool doPickUp (Hero *hero)
 
virtual void doThrow (Hero *hero)
 
std::string trueName ()
 
int Image ()
 
Itemdetach (Bag *container)
 
ItemdetachAll (Bag *container)
 
virtual bool isUpgradable ()
 
virtual bool isIdentified ()
 
virtual int effectiveLevel ()
 
virtual std::string desc ()
 
int Quantity ()
 
void Quantity (int value)
 
virtual void getBroken ()
 
bool isBroken ()
 
virtual void fix ()
 
int maxDurability ()
 
int visiblyUpgraded ()
 
virtual Itemidentify ()
 
virtual void Level (int value)
 
int Level ()
 
virtual boolean collect (Bag *container)
 
void use ()
 
void updateQuickslot ()
 
Itemdegrade (int n)
 
int considerState (int price)
 
void polish ()
 
std::string status ()
 
- Public Member Functions inherited from Object
virtual std::string getObject ()=0
 

Protected Member Functions

virtual int min0 ()
 
virtual int max0 ()
 
- Protected Member Functions inherited from EquipableItem
virtual float time2equip (Hero *hero)
 
- Protected Member Functions inherited from Item
virtual void onThrow (int cell)
 
virtual void onDetach ()
 

Additional Inherited Members

- Public Types inherited from Weapon
enum  Imbue { NONE , SPEED , ACCURACY }
 
- Static Public Member Functions inherited from Item
static void evoke (Hero *hero)
 
static ItemVirtual (const std::string &cl)
 
- Public Attributes inherited from Weapon
int STR
 
float ACU
 
float DLY
 
Imbue imbue
 
- Public Attributes inherited from Item
std::string defaultAction
 
std::string name = "smth"
 
int image = 0
 
bool stackable = false
 
bool levelKnown = false
 
bool cursed
 
bool cursedKnown
 
bool unique = false
 
int quantity
 
- Static Public Attributes inherited from EquipableItem
static const std::string AC_EQUIP = "EQUIP"
 
static const std::string AC_UNEQUIP = "UNEQUIP"
 
- Static Public Attributes inherited from Item
static HerocurUser
 
static ItemcurItem
 
- Static Protected Member Functions inherited from EquipableItem
static void equipCursed (Hero *hero)
 
- Protected Attributes inherited from Weapon
Enchantmentenchantment
 
- Static Protected Attributes inherited from KindOfWeapon
static const float TIME_TO_EQUIP = 1.0f
 
- Static Protected Attributes inherited from Item
static const float TIME_TO_THROW = 1.0f
 
static const float TIME_TO_PICK_UP = 1.0f
 
static const float TIME_TO_DROP = 0.5f
 
static const std::string AC_DROP = "lang.item_drop"
 
static const std::string AC_THROW = "lang.item_throw"
 
static CellSelector::Listenerthrower = new CellSelectorListenerNew()
 

Constructor & Destructor Documentation

◆ MeleeWeapon()

MeleeWeapon::MeleeWeapon ( int tier,
float acu,
float dly )
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Member Function Documentation

◆ degrade()

virtual Item * MeleeWeapon::degrade ( )
inlinevirtual

Reimplemented from Item.

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◆ getClassName()

virtual std::string MeleeWeapon::getClassName ( )
inlinevirtual

Reimplemented from Weapon.

Reimplemented in BattleAxe, Dagger, Glaive, Knuckles, Longsword, Mace, Quarterstaff, ShortSword, Spear, Sword, and WarHammer.

◆ info()

String MeleeWeapon::info ( )
virtual

Reimplemented from Item.

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◆ max()

virtual int MeleeWeapon::max ( )
inlinevirtual

Implements KindOfWeapon.

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◆ max0()

virtual int MeleeWeapon::max0 ( )
inlineprotectedvirtual

Reimplemented in ShortSword.

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◆ min()

virtual int MeleeWeapon::min ( )
inlinevirtual

Implements KindOfWeapon.

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◆ min0()

virtual int MeleeWeapon::min0 ( )
inlineprotectedvirtual
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◆ price()

int MeleeWeapon::price ( )
virtual

Reimplemented from Item.

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◆ random()

Item * MeleeWeapon::random ( )
virtual

Reimplemented from Weapon.

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◆ safeUpgrade()

Item * MeleeWeapon::safeUpgrade ( )
inline
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◆ typicalSTR()

int MeleeWeapon::typicalSTR ( )
inline
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◆ upgrade() [1/2]

virtual Item * MeleeWeapon::upgrade ( )
inlinevirtual

Reimplemented from Item.

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◆ upgrade() [2/2]

Item * MeleeWeapon::upgrade ( boolean enchant)
inline
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The documentation for this class was generated from the following files: