#include <painter.h>
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| static void | set (Level *level, int cell, int value) |
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| static void | set (Level *level, int x, int y, int value) |
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| static void | set (Level *level, Point p, int value) |
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| static void | fill (Level *level, int x, int y, int w, int h, int value) |
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| static void | fill (Level *level, Rect rect, int value) |
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| static void | fill (Level *level, Rect rect, int m, int value) |
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| static void | fill (Level *level, Rect rect, int l, int t, int r, int b, int value) |
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| static Point | drawInside (Level *level, Room *room, Point from, int n, int value) |
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◆ drawInside()
◆ fill() [1/4]
| void Painter::fill |
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Level * | level, |
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int | x, |
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int | y, |
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int | w, |
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int | h, |
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int | value ) |
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◆ fill() [2/4]
| void Painter::fill |
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Level * | level, |
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Rect | rect, |
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int | l, |
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int | t, |
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int | r, |
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int | b, |
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int | value ) |
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◆ fill() [3/4]
| void Painter::fill |
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Level * | level, |
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Rect | rect, |
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int | m, |
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int | value ) |
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◆ fill() [4/4]
| void Painter::fill |
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Level * | level, |
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Rect | rect, |
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int | value ) |
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◆ set() [1/3]
| void Painter::set |
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Level * | level, |
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int | cell, |
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int | value ) |
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◆ set() [2/3]
| void Painter::set |
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Level * | level, |
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int | x, |
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int | y, |
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int | value ) |
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◆ set() [3/3]
| void Painter::set |
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Level * | level, |
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Point | p, |
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int | value ) |
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The documentation for this class was generated from the following files: