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Quarterstaff Member List

This is the complete list of members for Quarterstaff, including all inherited members.

AC_DROPItemprotectedstatic
AC_EQUIPEquipableItemstatic
AC_THROWItemprotectedstatic
AC_UNEQUIPEquipableItemstatic
ACCURACY enum valueWeapon
actions(Hero *hero, std::vector< std::string > &actions)KindOfWeaponvirtual
activate(Hero *hero)KindOfWeaponinlinevirtual
ACUWeapon
acuracyFactor(Hero *hero)Weaponvirtual
cast(Hero *user, int dst)EquipableItemvirtual
CLASSNAME(Item)Item
CLASSOBJECT(Item)Item
collect(Bag *container)Itemvirtual
considerState(int price)Item
Create()Quarterstaffinlinestatic
curItemItemstatic
cursedItem
cursedKnownItem
curUserItemstatic
damageRoll(Hero *owner)Weaponvirtual
defaultActionItem
degrade()MeleeWeaponinlinevirtual
Weapon::degrade(int n)Iteminline
desc()Quarterstaffinlinevirtual
detach(Bag *container)Item
detachAll(Bag *container)Item
DLYWeapon
doDrop(Hero *hero)EquipableItemvirtual
doEquip(Hero *hero)KindOfWeaponvirtual
doPickUp(Hero *hero)Itemvirtual
doThrow(Hero *hero)Itemvirtual
doUnequip(Hero *hero, bool collect, bool single)KindOfWeaponvirtual
EquipableItem::doUnequip(Hero *hero, bool collect)EquipableItemvirtual
effectiveLevel()Itemvirtual
enchant(Enchantment *ench)Weapon
enchant()Weapon
enchantmentWeaponprotected
equipCursed(Hero *hero)EquipableItemprotectedstatic
evoke(Hero *hero)Itemstatic
execute(Hero *hero, std::string action)EquipableItemvirtual
fix()Itemvirtual
getBroken()Iteminlinevirtual
getClassName()Quarterstaffinlinevirtual
getObject()=0Objectpure virtual
glowing()Weaponvirtual
identify()Itemvirtual
Image()Item
imageItem
Imbue enum nameWeapon
imbueWeapon
info()MeleeWeaponvirtual
isBroken()Iteminline
isEnchanted()Weaponinline
isEquipped(Hero *hero)KindOfWeaponvirtual
isIdentified()Iteminlinevirtual
isUpgradable()Iteminlinevirtual
Item()Item
Level(int value)Iteminlinevirtual
Level()Iteminline
levelKnownItem
max()MeleeWeaponinlinevirtual
max0()MeleeWeaponinlineprotectedvirtual
maxDurability(int lvl)Weaponinlinevirtual
KindOfWeapon::maxDurability()Iteminline
MeleeWeapon(int tier, float acu, float dly)MeleeWeapon
min()MeleeWeaponinlinevirtual
min0()MeleeWeaponinlineprotectedvirtual
Name()Weaponvirtual
nameItem
NONE enum valueWeapon
onDetach()Iteminlineprotectedvirtual
onThrow(int cell)Itemprotectedvirtual
polish()Iteminline
price()MeleeWeaponvirtual
proc(Char *attacker, Char *defender, int damage)Weaponvirtual
Quantity()Iteminline
Quantity(int value)Iteminline
quantityItem
Quarterstaff()Quarterstaff
random()MeleeWeaponvirtual
restoreFromBundle(Bundle *bundle)Weaponvirtual
safeUpgrade()MeleeWeaponinline
SPEED enum valueWeapon
speedFactor(Hero *hero)Weaponvirtual
stackableItem
status()Item
storeInBundle(Bundle *bundle)Weaponvirtual
STRWeapon
throwerItemprotectedstatic
time2equip(Hero *hero)EquipableIteminlineprotectedvirtual
TIME_TO_DROPItemprotectedstatic
TIME_TO_EQUIPKindOfWeaponprotectedstatic
TIME_TO_PICK_UPItemprotectedstatic
TIME_TO_THROWItemprotectedstatic
toString()Weaponvirtual
trueName()Iteminline
typicalSTR()MeleeWeaponinline
uniqueItem
updateQuickslot()Item
upgrade()MeleeWeaponinlinevirtual
upgrade(boolean enchant)MeleeWeaponinline
use()Item
Virtual(const std::string &cl)Itemstatic
visiblyUpgraded()Iteminline
Weapon()Weapon