This is the complete list of members for Quarterstaff, including all inherited members.
| AC_DROP | Item | protectedstatic |
| AC_EQUIP | EquipableItem | static |
| AC_THROW | Item | protectedstatic |
| AC_UNEQUIP | EquipableItem | static |
| ACCURACY enum value | Weapon | |
| actions(Hero *hero, std::vector< std::string > &actions) | KindOfWeapon | virtual |
| activate(Hero *hero) | KindOfWeapon | inlinevirtual |
| ACU | Weapon | |
| acuracyFactor(Hero *hero) | Weapon | virtual |
| cast(Hero *user, int dst) | EquipableItem | virtual |
| CLASSNAME(Item) | Item | |
| CLASSOBJECT(Item) | Item | |
| collect(Bag *container) | Item | virtual |
| considerState(int price) | Item | |
| Create() | Quarterstaff | inlinestatic |
| curItem | Item | static |
| cursed | Item | |
| cursedKnown | Item | |
| curUser | Item | static |
| damageRoll(Hero *owner) | Weapon | virtual |
| defaultAction | Item | |
| degrade() | MeleeWeapon | inlinevirtual |
| Weapon::degrade(int n) | Item | inline |
| desc() | Quarterstaff | inlinevirtual |
| detach(Bag *container) | Item | |
| detachAll(Bag *container) | Item | |
| DLY | Weapon | |
| doDrop(Hero *hero) | EquipableItem | virtual |
| doEquip(Hero *hero) | KindOfWeapon | virtual |
| doPickUp(Hero *hero) | Item | virtual |
| doThrow(Hero *hero) | Item | virtual |
| doUnequip(Hero *hero, bool collect, bool single) | KindOfWeapon | virtual |
| EquipableItem::doUnequip(Hero *hero, bool collect) | EquipableItem | virtual |
| effectiveLevel() | Item | virtual |
| enchant(Enchantment *ench) | Weapon | |
| enchant() | Weapon | |
| enchantment | Weapon | protected |
| equipCursed(Hero *hero) | EquipableItem | protectedstatic |
| evoke(Hero *hero) | Item | static |
| execute(Hero *hero, std::string action) | EquipableItem | virtual |
| fix() | Item | virtual |
| getBroken() | Item | inlinevirtual |
| getClassName() | Quarterstaff | inlinevirtual |
| getObject()=0 | Object | pure virtual |
| glowing() | Weapon | virtual |
| identify() | Item | virtual |
| Image() | Item | |
| image | Item | |
| Imbue enum name | Weapon | |
| imbue | Weapon | |
| info() | MeleeWeapon | virtual |
| isBroken() | Item | inline |
| isEnchanted() | Weapon | inline |
| isEquipped(Hero *hero) | KindOfWeapon | virtual |
| isIdentified() | Item | inlinevirtual |
| isUpgradable() | Item | inlinevirtual |
| Item() | Item | |
| Level(int value) | Item | inlinevirtual |
| Level() | Item | inline |
| levelKnown | Item | |
| max() | MeleeWeapon | inlinevirtual |
| max0() | MeleeWeapon | inlineprotectedvirtual |
| maxDurability(int lvl) | Weapon | inlinevirtual |
| KindOfWeapon::maxDurability() | Item | inline |
| MeleeWeapon(int tier, float acu, float dly) | MeleeWeapon | |
| min() | MeleeWeapon | inlinevirtual |
| min0() | MeleeWeapon | inlineprotectedvirtual |
| Name() | Weapon | virtual |
| name | Item | |
| NONE enum value | Weapon | |
| onDetach() | Item | inlineprotectedvirtual |
| onThrow(int cell) | Item | protectedvirtual |
| polish() | Item | inline |
| price() | MeleeWeapon | virtual |
| proc(Char *attacker, Char *defender, int damage) | Weapon | virtual |
| Quantity() | Item | inline |
| Quantity(int value) | Item | inline |
| quantity | Item | |
| Quarterstaff() | Quarterstaff | |
| random() | MeleeWeapon | virtual |
| restoreFromBundle(Bundle *bundle) | Weapon | virtual |
| safeUpgrade() | MeleeWeapon | inline |
| SPEED enum value | Weapon | |
| speedFactor(Hero *hero) | Weapon | virtual |
| stackable | Item | |
| status() | Item | |
| storeInBundle(Bundle *bundle) | Weapon | virtual |
| STR | Weapon | |
| thrower | Item | protectedstatic |
| time2equip(Hero *hero) | EquipableItem | inlineprotectedvirtual |
| TIME_TO_DROP | Item | protectedstatic |
| TIME_TO_EQUIP | KindOfWeapon | protectedstatic |
| TIME_TO_PICK_UP | Item | protectedstatic |
| TIME_TO_THROW | Item | protectedstatic |
| toString() | Weapon | virtual |
| trueName() | Item | inline |
| typicalSTR() | MeleeWeapon | inline |
| unique | Item | |
| updateQuickslot() | Item | |
| upgrade() | MeleeWeapon | inlinevirtual |
| upgrade(boolean enchant) | MeleeWeapon | inline |
| use() | Item | |
| Virtual(const std::string &cl) | Item | static |
| visiblyUpgraded() | Item | inline |
| Weapon() | Weapon | |