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ScaleArmor Class Reference

#include <armor.h>

Inheritance diagram for ScaleArmor:
Collaboration diagram for ScaleArmor:

Public Member Functions

 ScaleArmor ()
 
virtual std::string getClassName ()
 
virtual String desc ()
 
- Public Member Functions inherited from Armor
 Armor (int tier)
 
virtual void storeInBundle (Bundle *bundle)
 
virtual void restoreFromBundle (Bundle *bundle)
 
virtual void actions (Hero *hero, std::vector< std::string > &actions)
 
virtual bool doEquip (Hero *hero)
 
virtual float time2equip (Hero *hero)
 
virtual bool doUnequip (Hero *hero, bool collect, bool single)
 
virtual bool isEquipped (Hero *hero)
 
int DR ()
 
virtual Itemupgrade ()
 
Itemupgrade (boolean inscribe)
 
ItemsafeUpgrade ()
 
virtual Itemdegrade ()
 
virtual int maxDurability (int lvl)
 
int proc (Char *attacker, Char *defender, int damage)
 
virtual String toString ()
 
virtual String Name ()
 
virtual String info ()
 
virtual Itemrandom ()
 
int typicalSTR ()
 
int typicalDR ()
 
virtual int price ()
 
Armorinscribe (Glyph *glyph)
 
Armorinscribe ()
 
boolean isInscribed ()
 
virtual ItemSprite::Glowingglowing ()
 
- Public Member Functions inherited from EquipableItem
virtual void execute (Hero *hero, std::string action)
 
virtual void doDrop (Hero *hero)
 
virtual void cast (Hero *user, int dst)
 
virtual bool doUnequip (Hero *hero, bool collect)
 
- Public Member Functions inherited from Item
 CLASSNAME (Item)
 
 CLASSOBJECT (Item)
 
 Item ()
 
virtual bool doPickUp (Hero *hero)
 
virtual void doThrow (Hero *hero)
 
std::string trueName ()
 
int Image ()
 
Itemdetach (Bag *container)
 
ItemdetachAll (Bag *container)
 
virtual bool isUpgradable ()
 
virtual bool isIdentified ()
 
virtual int effectiveLevel ()
 
int Quantity ()
 
void Quantity (int value)
 
virtual void getBroken ()
 
bool isBroken ()
 
virtual void fix ()
 
int maxDurability ()
 
int visiblyUpgraded ()
 
virtual Itemidentify ()
 
virtual void Level (int value)
 
int Level ()
 
virtual boolean collect (Bag *container)
 
void use ()
 
void updateQuickslot ()
 
Itemdegrade (int n)
 
int considerState (int price)
 
void polish ()
 
std::string status ()
 
- Public Member Functions inherited from Object
virtual std::string getObject ()=0
 

Static Public Member Functions

static ItemCreate ()
 
- Static Public Member Functions inherited from Item
static void evoke (Hero *hero)
 
static ItemVirtual (const std::string &cl)
 

Additional Inherited Members

- Public Attributes inherited from Armor
int tier
 
int STR
 
Glyphglyph
 
- Public Attributes inherited from Item
std::string defaultAction
 
std::string name = "smth"
 
int image = 0
 
bool stackable = false
 
bool levelKnown = false
 
bool cursed
 
bool cursedKnown
 
bool unique = false
 
int quantity
 
- Static Public Attributes inherited from EquipableItem
static const std::string AC_EQUIP = "EQUIP"
 
static const std::string AC_UNEQUIP = "UNEQUIP"
 
- Static Public Attributes inherited from Item
static HerocurUser
 
static ItemcurItem
 
- Protected Member Functions inherited from Item
virtual void onThrow (int cell)
 
virtual void onDetach ()
 
- Static Protected Member Functions inherited from EquipableItem
static void equipCursed (Hero *hero)
 
- Static Protected Attributes inherited from Item
static const float TIME_TO_THROW = 1.0f
 
static const float TIME_TO_PICK_UP = 1.0f
 
static const float TIME_TO_DROP = 0.5f
 
static const std::string AC_DROP = "lang.item_drop"
 
static const std::string AC_THROW = "lang.item_throw"
 
static CellSelector::Listenerthrower = new CellSelectorListenerNew()
 

Constructor & Destructor Documentation

◆ ScaleArmor()

ScaleArmor::ScaleArmor ( )
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Member Function Documentation

◆ Create()

static Item * ScaleArmor::Create ( )
inlinestatic
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◆ desc()

virtual String ScaleArmor::desc ( )
inlinevirtual

Reimplemented from Item.

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◆ getClassName()

virtual std::string ScaleArmor::getClassName ( )
inlinevirtual

Reimplemented from Armor.


The documentation for this class was generated from the following files: