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ScrollOfEnchantment Class Reference

#include <scroll.h>

Inheritance diagram for ScrollOfEnchantment:
Collaboration diagram for ScrollOfEnchantment:

Public Member Functions

 ScrollOfEnchantment ()
 
virtual String desc ()
 
virtual std::string getClassName ()
 
- Public Member Functions inherited from InventoryScroll
 InventoryScroll ()
 
- Public Member Functions inherited from Scroll
 Scroll ()
 
virtual void actions (Hero *hero, std::vector< std::string > &actions)
 
virtual void execute (Hero *hero, const std::string action)
 
virtual bool isKnown ()
 
void setKnown ()
 
virtual Itemidentify ()
 
virtual std::string Name ()
 
virtual String info ()
 
virtual bool isUpgradable ()
 
virtual boolean isIdentified ()
 
virtual int price ()
 
- Public Member Functions inherited from Item
 CLASSNAME (Item)
 
 CLASSOBJECT (Item)
 
 Item ()
 
virtual bool doPickUp (Hero *hero)
 
virtual void doDrop (Hero *hero)
 
virtual void doThrow (Hero *hero)
 
virtual std::string toString ()
 
std::string trueName ()
 
int Image ()
 
Itemdetach (Bag *container)
 
ItemdetachAll (Bag *container)
 
virtual ItemSprite::Glowingglowing ()
 
virtual void storeInBundle (Bundle *bundle)
 
virtual void restoreFromBundle (Bundle *bundle)
 
virtual bool isEquipped (Hero *hero)
 
virtual int effectiveLevel ()
 
int Quantity ()
 
void Quantity (int value)
 
virtual void cast (Hero *user, int dst)
 
virtual void getBroken ()
 
bool isBroken ()
 
virtual void fix ()
 
virtual int maxDurability (int lvl)
 
int maxDurability ()
 
int visiblyUpgraded ()
 
virtual Itemrandom ()
 
virtual void Level (int value)
 
int Level ()
 
virtual boolean collect (Bag *container)
 
void use ()
 
void updateQuickslot ()
 
virtual Itemupgrade ()
 
virtual Itemdegrade ()
 
Itemdegrade (int n)
 
int considerState (int price)
 
void polish ()
 
std::string status ()
 
- Public Member Functions inherited from Object
virtual std::string getObject ()=0
 

Static Public Member Functions

static ItemCreate ()
 
- Static Public Member Functions inherited from Scroll
static void initLabels ()
 
static void save (Bundle *bundle)
 
static void restore (Bundle *bundle)
 
static std::set< std::string > getKnown ()
 
static std::set< std::string > getUnknown ()
 
static boolean allKnown ()
 
- Static Public Member Functions inherited from Item
static void evoke (Hero *hero)
 
static ItemVirtual (const std::string &cl)
 

Protected Member Functions

virtual void onItemSelected (Item *item)
 
- Protected Member Functions inherited from InventoryScroll
virtual void doRead ()
 
- Protected Member Functions inherited from Scroll
void readAnimation ()
 
- Protected Member Functions inherited from Item
virtual void onThrow (int cell)
 
virtual void onDetach ()
 

Additional Inherited Members

- Public Attributes inherited from Item
std::string defaultAction
 
std::string name = "smth"
 
int image = 0
 
bool stackable = false
 
bool levelKnown = false
 
bool cursed
 
bool cursedKnown
 
bool unique = false
 
int quantity
 
- Static Public Attributes inherited from Scroll
static const String AC_READ = "READ"
 
- Static Public Attributes inherited from Item
static HerocurUser
 
static ItemcurItem
 
- Protected Attributes inherited from InventoryScroll
String inventoryTitle
 
- Static Protected Attributes inherited from InventoryScroll
static boolean identifiedByUse = false
 
- Static Protected Attributes inherited from Scroll
static const float TIME_TO_READ = 1.0f
 
- Static Protected Attributes inherited from Item
static const float TIME_TO_THROW = 1.0f
 
static const float TIME_TO_PICK_UP = 1.0f
 
static const float TIME_TO_DROP = 0.5f
 
static const std::string AC_DROP = "lang.item_drop"
 
static const std::string AC_THROW = "lang.item_throw"
 
static CellSelector::Listenerthrower = new CellSelectorListenerNew()
 

Constructor & Destructor Documentation

◆ ScrollOfEnchantment()

ScrollOfEnchantment::ScrollOfEnchantment ( )
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Member Function Documentation

◆ Create()

static Item * ScrollOfEnchantment::Create ( )
inlinestatic
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◆ desc()

virtual String ScrollOfEnchantment::desc ( )
inlinevirtual

Reimplemented from Item.

◆ getClassName()

virtual std::string ScrollOfEnchantment::getClassName ( )
inlinevirtual

◆ onItemSelected()

void ScrollOfEnchantment::onItemSelected ( Item * item)
protectedvirtual

Implements InventoryScroll.

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The documentation for this class was generated from the following files: