#include <terrain.h>
◆ Terrain()
◆ discover()
| static int Terrain::discover |
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int | terr | ) |
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inlinestatic |
◆ init()
| static void Terrain::init |
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| ) |
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inlinestatic |
◆ ALARM_TRAP
| const int Terrain::ALARM_TRAP = 30 |
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◆ ALCHEMY
| const int Terrain::ALCHEMY = 42 |
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◆ AVOID
| const int Terrain::AVOID = 0x20 |
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◆ BARRICADE
| const int Terrain::BARRICADE = 13 |
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◆ BOOKSHELF
| const int Terrain::BOOKSHELF = 41 |
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◆ CHASM
| const int Terrain::CHASM = 0 |
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◆ CHASM_FLOOR
| const int Terrain::CHASM_FLOOR = 43 |
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◆ CHASM_FLOOR_SP
| const int Terrain::CHASM_FLOOR_SP = 44 |
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◆ CHASM_WALL
| const int Terrain::CHASM_WALL = 45 |
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◆ CHASM_WATER
| const int Terrain::CHASM_WATER = 46 |
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◆ DOOR
| const int Terrain::DOOR = 5 |
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◆ EMBERS
| const int Terrain::EMBERS = 9 |
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◆ EMPTY
| const int Terrain::EMPTY = 1 |
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◆ EMPTY_DECO
| const int Terrain::EMPTY_DECO = 24 |
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◆ EMPTY_SP
| const int Terrain::EMPTY_SP = 14 |
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◆ EMPTY_WELL
| const int Terrain::EMPTY_WELL = 3 |
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◆ ENTRANCE
| const int Terrain::ENTRANCE = 7 |
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◆ EXIT
| const int Terrain::EXIT = 8 |
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◆ FIRE_TRAP
| const int Terrain::FIRE_TRAP = 19 |
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◆ flags
◆ FLAMABLE
| const int Terrain::FLAMABLE = 0x04 |
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◆ GRASS
| const int Terrain::GRASS = 2 |
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◆ GRIPPING_TRAP
| const int Terrain::GRIPPING_TRAP = 37 |
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◆ HIGH_GRASS
| const int Terrain::HIGH_GRASS = 15 |
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◆ INACTIVE_TRAP
| const int Terrain::INACTIVE_TRAP = 23 |
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◆ inst
◆ LIGHTNING_TRAP
| const int Terrain::LIGHTNING_TRAP = 32 |
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◆ LIQUID
| const int Terrain::LIQUID = 0x40 |
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◆ LOCKED_DOOR
| const int Terrain::LOCKED_DOOR = 10 |
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◆ LOCKED_EXIT
| const int Terrain::LOCKED_EXIT = 25 |
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◆ LOS_BLOCKING
| const int Terrain::LOS_BLOCKING = 0x02 |
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◆ OPEN_DOOR
| const int Terrain::OPEN_DOOR = 6 |
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◆ PARALYTIC_TRAP
| const int Terrain::PARALYTIC_TRAP = 21 |
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◆ PASSABLE
| const int Terrain::PASSABLE = 0x01 |
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◆ PEDESTAL
| const int Terrain::PEDESTAL = 11 |
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◆ PIT
| const int Terrain::PIT = 0x80 |
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◆ POISON_TRAP
| const int Terrain::POISON_TRAP = 27 |
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◆ SECRET
| const int Terrain::SECRET = 0x08 |
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◆ SECRET_ALARM_TRAP
| const int Terrain::SECRET_ALARM_TRAP = 31 |
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◆ SECRET_DOOR
| const int Terrain::SECRET_DOOR = 16 |
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◆ SECRET_FIRE_TRAP
| const int Terrain::SECRET_FIRE_TRAP = 20 |
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◆ SECRET_GRIPPING_TRAP
| const int Terrain::SECRET_GRIPPING_TRAP = 38 |
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◆ SECRET_LIGHTNING_TRAP
| const int Terrain::SECRET_LIGHTNING_TRAP = 33 |
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◆ SECRET_PARALYTIC_TRAP
| const int Terrain::SECRET_PARALYTIC_TRAP = 22 |
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◆ SECRET_POISON_TRAP
| const int Terrain::SECRET_POISON_TRAP = 28 |
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◆ SECRET_SUMMONING_TRAP
| const int Terrain::SECRET_SUMMONING_TRAP = 40 |
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◆ SECRET_TOXIC_TRAP
| const int Terrain::SECRET_TOXIC_TRAP = 18 |
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◆ SIGN
| const int Terrain::SIGN = 29 |
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◆ SOLID
| const int Terrain::SOLID = 0x10 |
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◆ STATUE
| const int Terrain::STATUE = 35 |
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◆ STATUE_SP
| const int Terrain::STATUE_SP = 36 |
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◆ SUMMONING_TRAP
| const int Terrain::SUMMONING_TRAP = 39 |
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◆ TOXIC_TRAP
| const int Terrain::TOXIC_TRAP = 17 |
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◆ UNLOCKED_EXIT
| const int Terrain::UNLOCKED_EXIT = 26 |
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◆ UNSTITCHABLE
| const int Terrain::UNSTITCHABLE = 0x100 |
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◆ WALL
| const int Terrain::WALL = 4 |
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◆ WALL_DECO
| const int Terrain::WALL_DECO = 12 |
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◆ WATER
| const int Terrain::WATER = 63 |
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◆ WATER_TILES
| const int Terrain::WATER_TILES = 48 |
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◆ WELL
| const int Terrain::WELL = 34 |
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static |
The documentation for this class was generated from the following files: