#include <armor.h>
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| static Buff * | append (Char *target, const std::string &buff) |
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| static FlavourBuff * | append (Char *target, const std::string &buffClass, float duration) |
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| static Buff * | affect (Char *target, const std::string &buffClass) |
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| static FlavourBuff * | affect (Char *target, const std::string &buffClass, float duration) |
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| static FlavourBuff * | prolong (Char *target, const std::string &buffClass, float duration) |
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| static void | detach (Buff *buff) |
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| static void | detach (Char *target, const std::string &cl) |
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| static void | fixTime () |
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| static void | clear () |
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| static Char * | findChar (int pos) |
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| static Actor * | findById (int id) |
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| static void | init () |
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| static void | addDelayed (Actor *actor, float delay) |
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| static void | remove (Actor *actor) |
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| static void | add (Actor *actor) |
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| static void | occupyCell (Char *ch) |
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| static void | freeCell (int pos) |
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| static void | process () |
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| Char * | target |
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| static const int | TICK = 1 |
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| static HashSet< Actor * > | all |
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| virtual void | spend (float time) |
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| void | postpone (float time) |
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| float | cooldown () |
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| void | diactivate () |
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| virtual void | onAdd () |
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| virtual void | onRemove () |
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◆ DeferedDamage()
| Viscosity::DeferedDamage::DeferedDamage |
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◆ act()
| boolean Viscosity::DeferedDamage::act |
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virtual |
◆ attachTo()
| boolean Viscosity::DeferedDamage::attachTo |
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Char * | target | ) |
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virtual |
◆ CLASSOBJECT()
◆ getClassName()
| virtual std::string Viscosity::DeferedDamage::getClassName |
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inlinevirtual |
◆ icon()
| int Viscosity::DeferedDamage::icon |
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virtual |
◆ prolong()
| void Viscosity::DeferedDamage::prolong |
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int | damage | ) |
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inline |
◆ restoreFromBundle()
| void Viscosity::DeferedDamage::restoreFromBundle |
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Bundle * | bundle | ) |
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virtual |
Reimplemented from Actor.
◆ storeInBundle()
| void Viscosity::DeferedDamage::storeInBundle |
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Bundle * | bundle | ) |
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virtual |
Reimplemented from Actor.
◆ toString()
| String Viscosity::DeferedDamage::toString |
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virtual |
◆ damage
| int Viscosity::DeferedDamage::damage |
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protected |
The documentation for this class was generated from the following files: