My Project
 
Loading...
Searching...
No Matches
WandOfReach Class Reference

#include <wand.h>

Inheritance diagram for WandOfReach:
Collaboration diagram for WandOfReach:

Public Member Functions

 WandOfReach ()
 
virtual std::string desc ()
 
virtual std::string getClassName ()
 
- Public Member Functions inherited from Wand
 Wand ()
 
virtual int min ()
 
virtual int max ()
 
virtual void actions (Hero *hero, std::vector< std::string > &actions)
 
virtual bool doUnequip (Hero *hero, bool collect, bool single)
 
virtual void activate (Hero *hero)
 
virtual void execute (Hero *hero, const std::string &action)
 
virtual bool collect (Bag *container)
 
void charge (Char *owner)
 
void onDetach ()
 
void stopCharging ()
 
int power ()
 
void setKnown ()
 
virtual Itemidentify ()
 
virtual std::string toString ()
 
virtual std::string Name ()
 
virtual std::string info ()
 
virtual bool isIdentified ()
 
virtual std::string status ()
 
virtual Itemupgrade ()
 
virtual Itemdegrade ()
 
virtual int maxDurability (int lvl)
 
virtual Itemrandom ()
 
virtual int price ()
 
virtual void storeInBundle (Bundle *bundle)
 
virtual void restoreFromBundle (Bundle *bundle)
 
- Public Member Functions inherited from KindOfWeapon
virtual bool isEquipped (Hero *hero)
 
virtual bool doEquip (Hero *hero)
 
virtual int damageRoll (Hero *owner)
 
virtual float acuracyFactor (Hero *hero)
 
virtual float speedFactor (Hero *hero)
 
virtual void proc (Char *attacker, Char *defender, int damage)
 
- Public Member Functions inherited from EquipableItem
virtual void execute (Hero *hero, std::string action)
 
virtual void doDrop (Hero *hero)
 
virtual void cast (Hero *user, int dst)
 
virtual bool doUnequip (Hero *hero, bool collect)
 
- Public Member Functions inherited from Item
 CLASSNAME (Item)
 
 CLASSOBJECT (Item)
 
 Item ()
 
virtual bool doPickUp (Hero *hero)
 
virtual void doThrow (Hero *hero)
 
std::string trueName ()
 
int Image ()
 
Itemdetach (Bag *container)
 
ItemdetachAll (Bag *container)
 
virtual ItemSprite::Glowingglowing ()
 
virtual bool isUpgradable ()
 
virtual int effectiveLevel ()
 
int Quantity ()
 
void Quantity (int value)
 
virtual void getBroken ()
 
bool isBroken ()
 
virtual void fix ()
 
int maxDurability ()
 
int visiblyUpgraded ()
 
virtual void Level (int value)
 
int Level ()
 
void use ()
 
void updateQuickslot ()
 
Itemdegrade (int n)
 
int considerState (int price)
 
void polish ()
 
std::string status ()
 
- Public Member Functions inherited from Object
virtual std::string getObject ()=0
 

Static Public Member Functions

static ItemCreate ()
 
- Static Public Member Functions inherited from Wand
static void initWoods ()
 
static void save (Bundle *bundle)
 
static void restore (Bundle *bundle)
 
static bool allKnown ()
 
- Static Public Member Functions inherited from Item
static void evoke (Hero *hero)
 
static ItemVirtual (const std::string &cl)
 

Protected Member Functions

virtual void onZap (int cell)
 
void fx (int cell, Callback *callback)
 
- Protected Member Functions inherited from Wand
virtual void init ()
 
virtual int initialCharges ()
 
bool isKnown ()
 
void updateLevel ()
 
void wandUsed ()
 
- Protected Member Functions inherited from EquipableItem
virtual float time2equip (Hero *hero)
 
- Protected Member Functions inherited from Item
virtual void onThrow (int cell)
 

Additional Inherited Members

- Public Attributes inherited from Wand
int maxCharges
 
int curCharges = maxCharges
 
- Public Attributes inherited from Item
std::string defaultAction
 
std::string name = "smth"
 
int image = 0
 
bool stackable = false
 
bool levelKnown = false
 
bool cursed
 
bool cursedKnown
 
bool unique = false
 
int quantity
 
- Static Public Attributes inherited from Wand
static const std::string AC_ZAP = "ZAP"
 
- Static Public Attributes inherited from EquipableItem
static const std::string AC_EQUIP = "EQUIP"
 
static const std::string AC_UNEQUIP = "UNEQUIP"
 
- Static Public Attributes inherited from Item
static HerocurUser
 
static ItemcurItem
 
- Static Protected Member Functions inherited from EquipableItem
static void equipCursed (Hero *hero)
 
- Protected Attributes inherited from Wand
Chargercharger
 
bool hitChars
 
- Static Protected Attributes inherited from Wand
static CellSelector::Listenerzapper
 
- Static Protected Attributes inherited from KindOfWeapon
static const float TIME_TO_EQUIP = 1.0f
 
- Static Protected Attributes inherited from Item
static const float TIME_TO_THROW = 1.0f
 
static const float TIME_TO_PICK_UP = 1.0f
 
static const float TIME_TO_DROP = 0.5f
 
static const std::string AC_DROP = "lang.item_drop"
 
static const std::string AC_THROW = "lang.item_throw"
 
static CellSelector::Listenerthrower = new CellSelectorListenerNew()
 

Constructor & Destructor Documentation

◆ WandOfReach()

WandOfReach::WandOfReach ( )
Here is the caller graph for this function:

Member Function Documentation

◆ Create()

static Item * WandOfReach::Create ( )
inlinestatic
Here is the call graph for this function:

◆ desc()

virtual std::string WandOfReach::desc ( )
inlinevirtual

Reimplemented from Item.

◆ fx()

void WandOfReach::fx ( int cell,
Callback * callback )
protectedvirtual

Reimplemented from Wand.

◆ getClassName()

virtual std::string WandOfReach::getClassName ( )
inlinevirtual

◆ onZap()

void WandOfReach::onZap ( int cell)
protectedvirtual

Implements Wand.


The documentation for this class was generated from the following files: