#include <wound.h>
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| static void | hit (Char *ch) |
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| static void | hit (Char *ch, float angle) |
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| static void | hit (int pos) |
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| static void | hit (int pos, float angle) |
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◆ Wound()
◆ hit() [1/4]
| void Wound::hit |
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Char * | ch | ) |
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static |
◆ hit() [2/4]
| void Wound::hit |
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Char * | ch, |
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float | angle ) |
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static |
◆ hit() [3/4]
| void Wound::hit |
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int | pos | ) |
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static |
◆ hit() [4/4]
| void Wound::hit |
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int | pos, |
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float | angle ) |
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static |
◆ reset()
| void Wound::reset |
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int | p | ) |
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◆ update()
The documentation for this class was generated from the following files: