8 static const int FRAME_WIDTH = 12;
9 static const int FRAME_HEIGHT = 15;
11 static const int RUN_FRAMERATE = 20;
13 static TextureFilm* tiers;
21 virtual void place(
int p);
22 virtual void move(
int from,
int to);
23 virtual void jump(
int from,
int to, Callback* callback);
30 static TextureFilm*
Tiers();
Animation * idle
Definition charsprite.h:61
CharSprite()
Definition charsprite.cpp:21
Definition heroclass.h:10
static TextureFilm * Tiers()
Definition herosprite.cpp:80
virtual void jump(int from, int to, Callback *callback)
Definition herosprite.cpp:74
HeroSprite()
Definition herosprite.cpp:11
bool sprint(bool on)
Definition herosprite.cpp:122
virtual void update()
Definition herosprite.cpp:115
static Image * avatar(HeroClass cl, int armorTier)
Definition herosprite.cpp:128
virtual void place(int p)
Definition herosprite.cpp:58
void Idle()
Definition herosprite.h:24
virtual void move(int from, int to)
Definition herosprite.cpp:64
void Read()
Definition herosprite.cpp:104
void updateArmor()
Definition herosprite.cpp:23