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missilesprite.h
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1#pragma once
2
3#include "itemsprite.h"
4#include "tweener.h"
5
6class Callback;
7
8class MissileSprite :public ItemSprite, public Tweener::Listener{
9private:
10 static const float SPEED;
11
12 Callback* callback;
13
14public:
16
17 void reset(int from, int to, Item* item, Callback* listener);
18 void reset(int from, int to, int image, Glowing* glowing, Callback* listener);
19
20 virtual void onComplete(Tweener* tweener);
21};
Definition item.h:15
Definition itemsprite.h:10
ItemSprite()
Definition itemsprite.cpp:38
virtual void onComplete(Tweener *tweener)
Definition missilesprite.cpp:61
void reset(int from, int to, Item *item, Callback *listener)
Definition missilesprite.cpp:18
MissileSprite()
Definition missilesprite.cpp:11