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MissileSprite Class Reference

#include <missilesprite.h>

Inheritance diagram for MissileSprite:
Collaboration diagram for MissileSprite:

Public Member Functions

 MissileSprite ()
 
void reset (int from, int to, Item *item, Callback *listener)
 
void reset (int from, int to, int image, Glowing *glowing, Callback *listener)
 
virtual void onComplete (Tweener *tweener)
 
- Public Member Functions inherited from ItemSprite
 ItemSprite ()
 
 ItemSprite (Item *item)
 
 ItemSprite (int image, Glowing *glowing)
 
void originToCenter ()
 
void link ()
 
void link (Heap *heap)
 
virtual void revive ()
 
PointF worldToCamera (int cell)
 
void place (int p)
 
void drop ()
 
void drop (int from)
 
ItemSpriteview (int image, Glowing *glowing)
 
virtual void update ()
 

Additional Inherited Members

- Static Public Member Functions inherited from ItemSprite
static int pick (int index, int x, int y)
 
- Public Attributes inherited from ItemSprite
Heapheap
 
- Static Public Attributes inherited from ItemSprite
static const int SIZE = 16
 
- Static Protected Attributes inherited from ItemSprite
static TextureFilm * film = NULL
 

Constructor & Destructor Documentation

◆ MissileSprite()

MissileSprite::MissileSprite ( )
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Member Function Documentation

◆ onComplete()

void MissileSprite::onComplete ( Tweener * tweener)
virtual

◆ reset() [1/2]

void MissileSprite::reset ( int from,
int to,
int image,
Glowing * glowing,
Callback * listener )
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◆ reset() [2/2]

void MissileSprite::reset ( int from,
int to,
Item * item,
Callback * listener )
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The documentation for this class was generated from the following files: