#include <burning.h>
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| static float | duration (Char *ch) |
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| static Buff * | append (Char *target, const std::string &buff) |
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| static FlavourBuff * | append (Char *target, const std::string &buffClass, float duration) |
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| static Buff * | affect (Char *target, const std::string &buffClass) |
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| static FlavourBuff * | affect (Char *target, const std::string &buffClass, float duration) |
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| static FlavourBuff * | prolong (Char *target, const std::string &buffClass, float duration) |
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| static void | detach (Buff *buff) |
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| static void | detach (Char *target, const std::string &cl) |
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| static void | fixTime () |
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| static void | clear () |
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| static Char * | findChar (int pos) |
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| static Actor * | findById (int id) |
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| static void | init () |
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| static void | addDelayed (Actor *actor, float delay) |
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| static void | remove (Actor *actor) |
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| static void | add (Actor *actor) |
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| static void | occupyCell (Char *ch) |
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| static void | freeCell (int pos) |
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| static void | process () |
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◆ act()
◆ CLASSNAME()
◆ duration()
| float Burning::duration |
( |
Char * | ch | ) |
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static |
◆ icon()
◆ onDeath()
| void Burning::onDeath |
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| ) |
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virtual |
◆ reignite()
| void Burning::reignite |
( |
Char * | ch | ) |
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virtual |
◆ restoreFromBundle()
| void Burning::restoreFromBundle |
( |
Bundle * | bundle | ) |
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virtual |
Reimplemented from Actor.
◆ storeInBundle()
| void Burning::storeInBundle |
( |
Bundle * | bundle | ) |
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virtual |
Reimplemented from Actor.
◆ toString()
| virtual std::string Burning::toString |
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| ) |
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inlinevirtual |
The documentation for this class was generated from the following files: